Re: [PATCH 2/7] drm/i915/tdr: Modify error handler for per engine hang recovery

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On Mon, Sep 19, 2016 at 04:30:14PM +0100, Matthew Auld wrote:
> From: "arun.siluvery@xxxxxxxxxxxxxxx" <arun.siluvery@xxxxxxxxxxxxxxx>
> 
> This is a preparatory patch which modifies error handler to do per engine
> hang recovery. The actual patch which implements this sequence follows
> later in the series. The aim is to prepare existing recovery function to
> adapt to this new function where applicable (which fails at this point
> because core implementation is lacking) and continue recovery using legacy
> full gpu reset.
> 
> A helper function is also added to query the availability of engine
> reset.
> 
> The error events behaviour that are used to notify user of reset are
> adapted to engine reset such that it doesn't break users listening to these
> events. In legacy we report an error event, a reset event before resetting
> the gpu and a reset done event marking the completion of reset. The same
> behaviour is adapted but reset event is only dispatched once even when
> multiple engines are hung. Finally once reset is complete we send reset
> done event as usual.
> 
> v2
>   - rework slightly
>   - prefer INTEL_GEN
>   - document engine_mask param
> 
> Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
> Cc: Mika Kuoppala <mika.kuoppala@xxxxxxxxxxxxxxx>
> Signed-off-by: Ian Lister <ian.lister@xxxxxxxxx>
> Signed-off-by: Tomas Elf <tomas.elf@xxxxxxxxx>
> Signed-off-by: Arun Siluvery <arun.siluvery@xxxxxxxxxxxxxxx>
> Signed-off-by: Matthew Auld <matthew.auld@xxxxxxxxx>
> ---
>  drivers/gpu/drm/i915/i915_drv.c     | 26 +++++++++++++++++++
>  drivers/gpu/drm/i915/i915_drv.h     |  2 ++
>  drivers/gpu/drm/i915/i915_irq.c     | 50 +++++++++++++++++++++++++++++++++----
>  drivers/gpu/drm/i915/intel_uncore.c |  5 ++++
>  4 files changed, 78 insertions(+), 5 deletions(-)
> 
> diff --git a/drivers/gpu/drm/i915/i915_drv.c b/drivers/gpu/drm/i915/i915_drv.c
> index 7f4e8ad..99fa690 100644
> --- a/drivers/gpu/drm/i915/i915_drv.c
> +++ b/drivers/gpu/drm/i915/i915_drv.c
> @@ -1804,6 +1804,32 @@ error:
>  	goto wakeup;
>  }
>  
> +/**
> + * i915_reset_engine - reset GPU engine to recover from a hang
> + * @engine: engine to reset
> + *
> + * Reset a specific GPU engine. Useful if a hang is detected.
> + * Returns zero on successful reset or otherwise an error code.
> + *
> + * Procedure is fairly simple:
> + *  - force engine to idle
> + *  - save current state which includes head and current request
> + *  - reset engine
> + *  - restore saved state and resubmit context
> + */
> +int i915_reset_engine(struct intel_engine_cs *engine)
> +{
> +	int ret;
> +	struct drm_i915_private *dev_priv = engine->i915;
> +
> +	/* FIXME: replace me with engine reset sequence */
> +	ret = -ENODEV;
> +
> +	set_bit(I915_RESET_IN_PROGRESS, &dev_priv->gpu_error.flags);
> +
> +	return ret;
> +}
> +
>  static int i915_pm_suspend(struct device *kdev)
>  {
>  	struct pci_dev *pdev = to_pci_dev(kdev);
> diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
> index 4dd307e..79de74d 100644
> --- a/drivers/gpu/drm/i915/i915_drv.h
> +++ b/drivers/gpu/drm/i915/i915_drv.h
> @@ -2888,6 +2888,8 @@ extern long i915_compat_ioctl(struct file *filp, unsigned int cmd,
>  extern int intel_gpu_reset(struct drm_i915_private *dev_priv, u32 engine_mask);
>  extern bool intel_has_gpu_reset(struct drm_i915_private *dev_priv);
>  extern void i915_reset(struct drm_i915_private *dev_priv);
> +extern bool intel_has_engine_reset(struct drm_i915_private *dev_priv);
> +extern int i915_reset_engine(struct intel_engine_cs *engine);
>  extern int intel_guc_reset(struct drm_i915_private *dev_priv);
>  extern void intel_engine_init_hangcheck(struct intel_engine_cs *engine);
>  extern unsigned long i915_chipset_val(struct drm_i915_private *dev_priv);
> diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
> index c128fdb..45c5a26 100644
> --- a/drivers/gpu/drm/i915/i915_irq.c
> +++ b/drivers/gpu/drm/i915/i915_irq.c
> @@ -2487,11 +2487,13 @@ static void i915_error_wake_up(struct drm_i915_private *dev_priv)
>  /**
>   * i915_reset_and_wakeup - do process context error handling work
>   * @dev_priv: i915 device private
> + * @engine_mask: engines which are marked as hung
>   *
>   * Fire an error uevent so userspace can see that a hang or error
>   * was detected.
>   */
> -static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
> +static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv,
> +				  u32 engine_mask)
>  {
>  	struct kobject *kobj = &dev_priv->drm.primary->kdev->kobj;
>  	char *error_event[] = { I915_ERROR_UEVENT "=1", NULL };
> @@ -2501,6 +2503,15 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
>  	kobject_uevent_env(kobj, KOBJ_CHANGE, error_event);
>  
>  	DRM_DEBUG_DRIVER("resetting chip\n");
> +	/*
> +	 * This event needs to be sent before performing gpu reset. When
> +	 * engine resets are supported we iterate through all engines and
> +	 * reset hung engines individually. To keep the event dispatch
> +	 * mechanism consistent with full gpu reset, this is only sent once
> +	 * even when multiple engines are hung. It is also safe to move this
> +	 * here because when we are in this function, we will definitely
> +	 * perform gpu reset.
> +	 */
>  	kobject_uevent_env(kobj, KOBJ_CHANGE, reset_event);
>  
>  	/*
> @@ -2511,6 +2522,28 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
>  	 * simulated reset via debugs, so get an RPM reference.
>  	 */
>  	intel_runtime_pm_get(dev_priv);
> +
> +	/*
> +	 * First attempt to reset the engines which are marked as hung. If that
> +	 * fails then we fallback to doing a full gpu reset.
> +	 */
> +	if (intel_has_engine_reset(dev_priv)) {
> +		struct intel_engine_cs *engine;
> +		unsigned int tmp;
> +		int ret = 0;
> +
> +		for_each_engine_masked(engine, dev_priv, engine_mask, tmp) {
> +			ret = i915_reset_engine(engine);
> +			if (ret)
> +				break;
> +		}
> +
> +		if (!ret) {
> +			DRM_DEBUG_DRIVER("reset hung engines.\n");
> +			goto reset_done;
> +		}
> +	}
> +
>  	intel_prepare_reset(dev_priv);
>  
>  	do {
> @@ -2532,6 +2565,8 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
>  				     HZ));
>  
>  	intel_finish_reset(dev_priv);
> +
> +reset_done:
>  	intel_runtime_pm_put(dev_priv);
>  
>  	if (!test_bit(I915_WEDGED, &dev_priv->gpu_error.flags))
> @@ -2640,6 +2675,8 @@ static void i915_report_and_clear_eir(struct drm_i915_private *dev_priv)
>   * i915_handle_error - handle a gpu error
>   * @dev_priv: i915 device private
>   * @engine_mask: mask representing engines that are hung
> + * @fmt: formatted hang msg that gets logged in captured error state
> + *
>   * Do some basic checking of register state at error time and
>   * dump it to the syslog.  Also call i915_capture_error_state() to make
>   * sure we get a record and make it available in debugfs.  Fire a uevent
> @@ -2664,9 +2701,12 @@ void i915_handle_error(struct drm_i915_private *dev_priv,
>  	if (!engine_mask)
>  		return;
>  
> -	if (test_and_set_bit(I915_RESET_IN_PROGRESS,
> -			     &dev_priv->gpu_error.flags))
> -		return;

No. This is a serialised test for a reason.
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre
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