On 26/07/2016 22:52, Chris Wilson wrote:
On Tue, Jul 26, 2016 at 05:40:49PM +0100, Arun Siluvery wrote:
Now that we track reset progress using separate set of flags, update it to
account for engine reset as well.
A bit corresponding engine->id is set if reset is in progress for that
engine. Bit0 is for full gpu reset.
Signed-off-by: Arun Siluvery <arun.siluvery@xxxxxxxxxxxxxxx>
---
drivers/gpu/drm/i915/i915_drv.h | 16 +++++++++++++++-
1 file changed, 15 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 11436e7..125fafa 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -1403,6 +1403,8 @@ struct i915_gpu_error {
#define I915_RESET_IN_PROGRESS 0
#define I915_WEDGED (BITS_PER_LONG-1)
+ unsigned long engine_reset_count[I915_NUM_ENGINES];
+
/**
* Waitqueue to signal when a hang is detected. Used to for waiters
* to release the struct_mutex for the reset to procede.
@@ -3194,9 +3196,10 @@ i915_gem_find_active_request(struct intel_engine_cs *engine);
void i915_gem_retire_requests(struct drm_i915_private *dev_priv);
void i915_gem_retire_requests_ring(struct intel_engine_cs *engine);
+/* indicates the progress of engine reset or full gpu reset */
static inline bool i915_reset_in_progress(struct i915_gpu_error *error)
{
- return test_bit(I915_RESET_IN_PROGRESS, &error->flags);
+ return unlikely(READ_ONCE(error->flags) & ~BIT(I915_WEDGED));
}
static inline bool i915_terminally_wedged(struct i915_gpu_error *error)
@@ -3214,6 +3217,17 @@ static inline u32 i915_reset_count(struct i915_gpu_error *error)
return READ_ONCE(error->reset_count);
}
+static inline bool i915_full_gpu_reset_in_progress(struct i915_gpu_error *error)
+{
+ return test_bit(I915_RESET_IN_PROGRESS, &error->flags);
+}
+
+static inline bool i915_engine_reset_in_progress(struct i915_gpu_error *error,
+ struct intel_engine_cs *engine)
+{
+ return test_bit(engine->id + 1, &error->flags);
+}
?
A totally unexplained change. If it is because you think to want to break
waiters on struct_mutex, try again.
So you don't want error->flags to include engine reset bits?
ok, it should be possible to use engine_mask itself.
Next patch separates engine reset and full gpu reset in separate
functions, for branching purposes i915_full_gpu_reset_in_progress() is
added, is this ok or directly use test_bit() ?
regards
Arun
-Chris
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