[PATCH 15/43] drm/i915: add interface to simulate gpu hangs

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On Wed, Dec 14, 2011 at 10:57, Daniel Vetter <daniel.vetter at ffwll.ch> wrote:

> gpu reset is a very important piece of our infrastructure.
> Unfortunately we only really it test by actually hanging the gpu,
> which often has bad side-effects for the entire system. And the gpu
> hang handling code is one of the rather complicated pieces of code we
> have, consisting of
> - hang detection
> - error capture
> - actual gpu reset
> - reset of all the gem bookkeeping
> - reinitialition of the entire gpu
>
> This patch adds a debugfs to selectively stopping rings by ceasing to
> update the hw tail pointer, which will result in the gpu no longer
> updating it's head pointer and eventually to the hangcheck firing.
> This way we can exercise the gpu hang code under controlled conditions
> without a dying gpu taking down the entire systems.
>
> Patch motivated by me forgetting to properly reinitialize ppgtt after
> a gpu reset.
>
> Usage:
>
> echo $((1 << $ringnum)) > i915_ring_stop # stops one ring
>
> echo 0xffffffff > i915_ring_stop # stops all, future-proof version
>
> then run whatever testload is desired. i915_ring_stop automatically
> resets after a gpu hang is detected to avoid hanging the gpu to fast
> and declaring it wedged.
>
> v2: Incorporate feedback from Chris Wilson.
>
> v3: Add the missing cleanup.
>
> Signed-Off-by: Daniel Vetter <daniel.vetter at ffwll.ch>
> Reviewed-by: Chris Wilson <chris at chris-wilson.co.uk>
>


Reviewed-by: Eugeni Dodonov <eugeni.dodonov at intel.com>


-- 
Eugeni Dodonov
<http://eugeni.dodonov.net/>
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