If our semaphore logic gets confused and we have a ring stuck waiting for one, there's a decent chance it'll just execute garbage when being kicked. Also, kicking the ring obscures the place where the error first occured, making error_state decoding much harder. So drop this an let gpu reset handle this mess in a clean fashion. In contrast, kicking rings stuck on MI_WAIT is rather harmless, at worst there'll be a bit of screen-flickering. There's also old broken userspace out there which needs this as a work-around. Signed-off-by: Daniel Vetter <daniel.vetter at ffwll.ch> Reviewed-by: Chris Wilson <chris at hchris-wilson.co.uk> Reviewed-by: Ben Widawsky <ben at bwidawsk.net> --- drivers/gpu/drm/i915/i915_irq.c | 7 ------- 1 files changed, 0 insertions(+), 7 deletions(-) diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c index d47a53b..070345b 100644 --- a/drivers/gpu/drm/i915/i915_irq.c +++ b/drivers/gpu/drm/i915/i915_irq.c @@ -1649,13 +1649,6 @@ static bool kick_ring(struct intel_ring_buffer *ring) I915_WRITE_CTL(ring, tmp); return true; } - if (IS_GEN6(dev) && - (tmp & RING_WAIT_SEMAPHORE)) { - DRM_ERROR("Kicking stuck semaphore on %s\n", - ring->name); - I915_WRITE_CTL(ring, tmp); - return true; - } return false; } -- 1.7.7.3