Applied. On Wed, Jun 15, 2016 at 10:48:32AM -0700, Jim Bride wrote: > Instead of looping until the first disconnected port is found, > now go through all possible connectors, drawing the sprite on > any connected display. > > v2: Print a message if we don't find any valid connectors. > > Signed-off-by: Jim Bride <jim.bride@xxxxxxxxxxxxxxx> > --- > demos/intel_sprite_on.c | 11 +++++++++-- > 1 file changed, 9 insertions(+), 2 deletions(-) > > diff --git a/demos/intel_sprite_on.c b/demos/intel_sprite_on.c > index 6dddded..d3bd420 100644 > --- a/demos/intel_sprite_on.c > +++ b/demos/intel_sprite_on.c > @@ -518,6 +518,8 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, > char key; > int sprite_plane_count = 0; > int i; > + int found_count = 0; > + > // Open up I915 graphics device > gfx_fd = drmOpen("i915", NULL); > if (gfx_fd < 0) { > @@ -564,10 +566,15 @@ static void ricochet(int tiled, int sprite_w, int sprite_h, > // Find the native (preferred) display mode > connector_find_preferred_mode(gfx_fd, gfx_resources, &curr_connector); > if (curr_connector.mode_valid == 0) { > - printf("No valid preferred mode detected\n"); > - goto out; > + > + if (((c_index + 1) == gfx_resources->count_connectors) && > + (found_count == 0)) > + printf("Failed to find any valid connections."); > + continue; > } > > + found_count++; > + > // Determine if sprite hardware is available on pipe > // associated with this connector. > sprite_plane_count = connector_find_plane(gfx_fd, &curr_connector, > -- > 2.7.4 >
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