RE: Remote UI BoF at IETF63

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Hi Vlad,

  Thanks for the reply.
  I will now go through the draft for a better understanding.

Regards,
Saravanan T S

>-----Original Message-----
>From: ietf-bounces@xxxxxxxx [mailto:ietf-bounces@xxxxxxxx]On Behalf Of
>Vlad.Stirbu@xxxxxxxxx
>Sent: Tuesday, July 05, 2005 1:31 PM
>To: saravanants@xxxxxxxxxxxxxxx; ietf@xxxxxxxx; remoteui@xxxxxxxx
>Subject: RE: Remote UI BoF at IETF63
>
>
>Hi,
>
>> -----Original Message-----
>> From: ietf-bounces@xxxxxxxx [mailto:ietf-bounces@xxxxxxxx]On 
>Behalf Of
>> ext saravanan t s
>> Sent: 04 July, 2005 18:06
>> To: ietf@xxxxxxxx; remoteui@xxxxxxxx
>> Subject: RE: Remote UI BoF at IETF63
>> 
>> 
>> Hi Vlad & others
>> 
>> Just adding some opinions on this from my side, since I found 
>> this idea
>> interesting:
>> 
>> 1. Even though today's clients are powerful enough to handle 
>> the widgets and
>> adaptation, maybe on the server side, certain computations 
>> and algos could
>> be clubbed to reduce the load on the pda's and other devices. 
>> The extra
>> resources (maybe read "power") on the pda's and other devices 
>> could be used
>> for adding additional features (or maybe extending battery life?)
>> 
>
>Talking about power saving, I think that the most important 
>feature that we have here is that the application logic is run 
>entirely in the server side. This thing will definitely save 
>power and also will reduce the software complexity of the 
>client. If the client supports widgets natively it will use 
>them anyway to render the UI regardless the adaptation is done 
>on the server side or not.
>
>Lets not forget that the servers also are not having unlimited 
>resources and it would be nice to use the resources where they 
>are available (i.e. clients with native widgets).
>
>> 2. How many look and feel "standards" or maybe "UI Languages" 
>> the server can
>> support? Does this imply that there will be only a limited 
>> set of L&F that
>> can be supported by the server and rendered on the client? 
>> Will this be a
>> limitation for different devices (talking of embedded) having 
>> different
>> levels of needs on widgets (qualitatively: very simple to 
>> quite complex)?
>> 
>
>The protocol should be UI language independent and I believe 
>that it will not add "technical" constraints on the server 
>side, those will be rather of "business" nature.
>
>>From the protocol point of view the UI is just a collection 
>of widgets. Now it is up to the widgets to be very simple or complex.
>
>> 3. On the other hand, there may be one more advantage to have 
>> clients send
>> the description of the L&F sent to the server & server 
>> managing the client
>> based on its description - is it possible that the bandwidth 
>> will be used
>> more efficiently than the existing protocols that seem to 
>> achieve similar
>> purposes for the end user?
>> 
>
>I think that by sending widget description over the wire you 
>already use the bandwidth more efficiently than existing 
>protocols (i.e. framebuffer-level or graphics-level) which 
>tend to send more "screen captures" that in the end eats more 
>bandwidth.
>
>Even so, in the case of widget-level protocol, the client and 
>server exchange information about look and feel during the 
>"session setup" step. Please have a look at the proposed 
>protocol draft here 
>http://www.ietf.org/internet-drafts/draft->stirbu-lrdp-00.txt.
>
>Vlad
> 
>
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