Rick Jones writes: > The compiler is complaining about my calls to > g_io_channel_win32_new_socket - it is saying that there is a possible > loss of data converting from a SOCKET to a gint and refusing to generate > an object file. Thanks for reporting. This is exactly the kind of stuff one is expected to come across when porting GLib to Win64. > I went looking at giochannel.h and found > g_io_channel_win32_new_socket takes a "gint socket" as its input. > I confirmed it is still that way in 2.10.2 giochannel.h: > GIOChannel *g_io_channel_win32_new_socket (gint socket); > Shouldn't that parameter be a SOCKET rather than a gint? _I_ am > being a good little Windows programmer :) and declaring all my > sockets as SOCKET as I'm supposed to, but the above then causes > problems. I'm guessing that in a 64-bit compile environment a > SOCKET is a 64-bit quantity rather than 32. It can't be a SOCKET because we don't want to have to include <winsock2.h>. It should be some other integer type that is 32 bits on Win32 and 64 bits on Win64. Hopefully this can be handled without any need for #ifdefs. --tml _______________________________________________ gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list