On Fri, Mar 24, 2006 at 12:32:59PM +0100, ?ystein Johansen wrote: > I'm using GdkPixbuf to load a simple texture to use in OpenGL. > > GError *pix_error = NULL; > GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file(file, &pix_error); > > glBindTexture(blah, blah); > gluBuild2DMipmaps(blah, blah); > > I'm now actually done with the image. How do I free it's memory? Do I have to free the memory? Should I use: > > g_object_unref(pixbuf); This one. See the documentation http://developer.gnome.org/doc/API/2.0/gdk-pixbuf/gdk-pixbuf-refcounting.html (ignoring deprecated functions) Yeti -- That's enough. _______________________________________________ gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list