Hi, I'm using GdkPixbuf to load a simple texture to use in OpenGL. GError *pix_error = NULL; GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file(file, &pix_error); glBindTexture(blah, blah); gluBuild2DMipmaps(blah, blah); I'm now actually done with the image. How do I free it's memory? Do I have to free the memory? Should I use: g_object_unref(pixbuf); or: g_free(pixbuf); or something else? (I don't feel I fully understand the memory management here. Can someone please explain?) -Øystein _______________________________________________ gtk-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gtk-list