Re: Anjuta, glade, libglade, gnome... oh my!

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On Thu, 2005-04-21 at 16:32 -0700, email@xxxxxxxxxxxxxxxx wrote:
> Haha.  Okay, so I'm sorting through lots of information on my quest to
> learn to develop Gnome applications.  Currently, I've learned that we
> ideally want to develop libglade projects so as to build the UI via XML
> rather than have Glade generate the code.  The archived message at
> http://mail.gnome.org/archives/gtk-list/2003-January/msg00039.html was
> particularly helpful in clearing that up.  Okay, fine.
> 
> So, I'm using Anjuta (I'm not ready to embark on an intimate understanding
> of the GNU automake and all that jazz just yet).

Anjuta creates awful build files. At the moment there is no real
alternative to learning automake and autoconf, or some equivalent.

>   So since I'm now using
> libglade to build the interface (I chose a libglade 2.0 project instead of
> a Gnome 2.0 project), I will be manually writing all the callbacks to
> handle the signals for each element created in the UI right? 

libglade's C API has an autoconnect thing, but I doubt that it's truly
useful because signal handlers need a lot of state information that only
your application can provide. People use it though.

>  I won't even
> have any skelton code to work from?  I'll have to remember what I named
> each widget etc?

Yes.

-- 
Murray Cumming
murrayc@xxxxxxxxxxx
www.murrayc.com
www.openismus.com

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