Re: Pango Use

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Hi,

Dov Grobgeld <dov@xxxxxxxxxxxxxxxxxxxxx> writes:

> Have a look at pangoft2topgm in the pango/examples directory. It shows
> you how to construct a pango layout and then convert it to a gray level
> image. You may then connect your code at this point and turn this image
> into a mask that you may write to the screen using normal gdk-functions.
> Note that in order to support the anti aliasing that freetype2 creates,
> you will have to read from the screen the pixel buffer you want to 
> paint in, draw using the image data returned from pango as an alpha
> channel, and then paint the resulting back to the screen.

There are certainly easier ways to draw a PangoLayout to the screen.
Have a look at gdk_draw_layout().


Sven
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