[BUG/FEATURE] Git pushing and fetching many more objects than strictly required

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$ git --version
git version 2.21.0

When fetching/pushing to a forked repo on Github, I've noticed several times that much more objects were being fetched or pushed than were strictly necessary.
I'm not sure if it's a bug, or just a opportunity for performance improvement.

I got these traces:

$ git fetch --all
Fetching origin
remote: Enumerating objects: 29507, done.
remote: Counting objects: 100% (29507/29507), done.
remote: Compressing objects: 100% (33/33), done.
remote: Total 53914 (delta 29478), reused 29500 (delta 29471), pack-reused 24407
Receiving objects: 100% (53914/53914), 31.90 MiB | 111.00 KiB/s, done.
Resolving deltas: 100% (42462/42462), completed with 7382 local objects.
--

$ git push -v origin 'refs/replace/*:refs/replace/*'
Pushing to XXXX
Enumerating objects: 2681, done.
Counting objects: 100% (2681/2681), done.
Delta compression using up to 8 threads
Compressing objects: 100% (1965/1965), done.
Writing objects: 100% (2582/2582), 1.96 MiB | 1024 bytes/s, done.
Total 2582 (delta 95), reused 1446 (delta 58)
remote: Resolving deltas: 100% (95/95), completed with 33 local objects.
To XXXX
 * [new branch]            refs/replace/XXXX -> refs/replace/XXXX
--

Especially the pushing of a single replace commit involved 2582 objects to be written. This was after first a fetch was done.

This especially hurts on flaky and slow connections, especially the more objects need to be written/read, the bigger the chance of the connection failing.
In combination with the inability to restart fetches/pushes without down/uploading ALL objects again, this can become quite a frustrating experience.

Any thoughts?

Regards,
Paul





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