This is similar to many of our uses of sha1-array, but it overcomes one limitation of a sha1-array: when you are de-duplicating a large input with relatively few unique entries, sha1-array uses 20 bytes per non-unique entry. Whereas this set will use memory linear in the number of unique entries (albeit a few more than 20 bytes due to hashmap overhead). Signed-off-by: Jeff King <peff@xxxxxxxx> --- This may be overkill. You can get roughly the same thing by making actual object structs via lookup_unknown_object(). But see the next patch for some comments on that. Makefile | 1 + oidset.c | 49 +++++++++++++++++++++++++++++++++++++++++++++++++ oidset.h | 45 +++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 95 insertions(+) create mode 100644 oidset.c create mode 100644 oidset.h diff --git a/Makefile b/Makefile index 27afd0f37..e41efc2d8 100644 --- a/Makefile +++ b/Makefile @@ -774,6 +774,7 @@ LIB_OBJS += notes-cache.o LIB_OBJS += notes-merge.o LIB_OBJS += notes-utils.o LIB_OBJS += object.o +LIB_OBJS += oidset.o LIB_OBJS += pack-bitmap.o LIB_OBJS += pack-bitmap-write.o LIB_OBJS += pack-check.o diff --git a/oidset.c b/oidset.c new file mode 100644 index 000000000..6094cff8c --- /dev/null +++ b/oidset.c @@ -0,0 +1,49 @@ +#include "cache.h" +#include "oidset.h" + +struct oidset_entry { + struct hashmap_entry hash; + struct object_id oid; +}; + +int oidset_hashcmp(const void *va, const void *vb, + const void *vkey) +{ + const struct oidset_entry *a = va, *b = vb; + const struct object_id *key = vkey; + return oidcmp(&a->oid, key ? key : &b->oid); +} + +int oidset_contains(const struct oidset *set, const struct object_id *oid) +{ + struct hashmap_entry key; + + if (!set->map.cmpfn) + return 0; + + hashmap_entry_init(&key, sha1hash(oid->hash)); + return !!hashmap_get(&set->map, &key, oid); +} + +int oidset_insert(struct oidset *set, const struct object_id *oid) +{ + struct oidset_entry *entry; + + if (!set->map.cmpfn) + hashmap_init(&set->map, oidset_hashcmp, 0); + + if (oidset_contains(set, oid)) + return 1; + + entry = xmalloc(sizeof(*entry)); + hashmap_entry_init(&entry->hash, sha1hash(oid->hash)); + oidcpy(&entry->oid, oid); + + hashmap_add(&set->map, entry); + return 0; +} + +void oidset_clear(struct oidset *set) +{ + hashmap_free(&set->map, 1); +} diff --git a/oidset.h b/oidset.h new file mode 100644 index 000000000..b7eaab5b8 --- /dev/null +++ b/oidset.h @@ -0,0 +1,45 @@ +#ifndef OIDSET_H +#define OIDSET_H + +/** + * This API is similar to sha1-array, in that it maintains a set of object ids + * in a memory-efficient way. The major differences are: + * + * 1. It uses a hash, so we can do online duplicate removal, rather than + * sort-and-uniq at the end. This can reduce memory footprint if you have + * a large list of oids with many duplicates. + * + * 2. The per-unique-oid memory footprint is slightly higher due to hash + * table overhead. + */ + +/** + * A single oidset; should be zero-initialized (or use OIDSET_INIT). + */ +struct oidset { + struct hashmap map; +}; + +#define OIDSET_INIT { { NULL } } + +/** + * Returns true iff `set` contains `oid`. + */ +int oidset_contains(const struct oidset *set, const struct object_id *oid); + +/** + * Insert the oid into the set; a copy is made, so "oid" does not need + * to persist after this function is called. + * + * Returns 1 if the oid was already in the set, 0 otherwise. This can be used + * to perform an efficient check-and-add. + */ +int oidset_insert(struct oidset *set, const struct object_id *oid); + +/** + * Remove all entries from the oidset, freeing any resources associated with + * it. + */ +void oidset_clear(struct oidset *set); + +#endif /* OIDSET_H */ -- 2.11.0.765.g454d2182f