Re: Submodule object store

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On Tue, 27 Mar 2007, Martin Waitz wrote:

On Mon, Mar 26, 2007 at 03:40:15PM -0800, David Lang wrote:
useing the same object store makes this work automaticaly (think of all the
copies of COPYING that would end up being the same as a trivial example)

Yes, but I guess not much more than COPYING, INSTALL, some trivial
Makefiles and empty files will be shared between subprojects.
Except when you have the same subproject in your tree multiple times,
of course.

although, if you end up packing multiple projects togeather you may end up finding more things that diff well against each other (although it will slow down the packing with more objects.

Yet this sharing is exactly why I started to do it that way, until Linus
stopped me.

I missed that one.

If someone comes up with a nice way to handle everything in one big
object store I would happily use that! :-)

what exactly are the problems with one big object store?

I think we really have to discuss this separation on several layers:
traversal, pack-files, and object database.

For the traversal the point of separating it into a per-module traversal
is that only one module has to be loaded into RAM at a time.
This effects all operations which do a (potentially) recursive traversal:
push, pull, fsck, prune, repack.
However a separated traversal will no longer be garanteed to only list
an object once, so this has to be handled in some way.

an object can already appear more then once in pack files.

Pack files should have better access patterns if they are per-module.
Most of the time you are only interested in one individual module and
locality is important here.

Separating the entire object database is a way to improve unreachability
analysis, as it now can be done per module.
The other two separations are easier to implement with a separated
object database, but that's not too strong an argument.

if modules are really as seperate as you make them out to be then what you want isn't multiple modules inside one overall project (top level .git) you want multiple projects and a way to link them togeather.


So if we can come up with a nice way to do unreachability analysis we
can indeed go on with the shared object database and tackle the
remaining scalability issues as they arise.  Those could then be added
later without changing the on-disk format.

ones that I can think of:

1. when you are doing a fsck you need to walk all the trees and find out
the list of objects that you know about.

  done as a tree of binary values you can hold a LOT in memory before
  running into swap.

Could you explain the algorithm you are thinking about in more detail?

as I understand it the need is to efficiantly create a list of all the objects that are reachable (so that we can then go through the objects and remove them if they aren't on the list).

you need these sorted to make it easy to find if something is in the list, and with millions of entries you don't it to be a flat list (inserting new values becomes very inefficiant) so the classic answer is to do a tree structure. you can either do a tree with the object ID's in all the nodes, or you can do one where only the leaf nodes hold the object ID's and the other nodes just hold pointers (which would then allow you to spill the leaf nodes to disk more efficiantly as they wouldn't need to be accessed when inserting unless the node itself needed to be changed. looking them up is being done more or less in alpha order for loose objects (and could be made to be so for objects in packs) so any file I/O for lookups would be close to sequential

this sort of memory useage wouldn't be acceptable for something that happens frequently, but a fsck/prune is relativly infrequent and can be run off-hours.

  if it's enough larger then available ram then an option for fsck to use
  trees on disk is an option.

This could simplify some things.
There could be an on-disk index of all known objects, so that the sha1
sums do not have to loaded into RAM all at once.

you wouldn't want to trust this for a fsck/prune

David Lang
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