Re: vcs for hefty video and graphics files

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Philippe Lhoste wrote:

> Some game makers keep track of their (large) binary files, along
> with the rest of the project (source code). Rarely in isolation.
> Perforce and PlasticSCM both boast superior support of these files,
> I won't comment on these allegations (over other VCS), just having
> no experience here.

One small thing to add: for this use case, you might like git-annex[1].

It is a shame no single mailing list to follow up to was mentioned.
Hopefully the reply will get to Harry, anyway.

Regards,
Jonathan

[1] http://git-annex.branchable.com/
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