Philippe Lhoste wrote: > Some game makers keep track of their (large) binary files, along > with the rest of the project (source code). Rarely in isolation. > Perforce and PlasticSCM both boast superior support of these files, > I won't comment on these allegations (over other VCS), just having > no experience here. One small thing to add: for this use case, you might like git-annex[1]. It is a shame no single mailing list to follow up to was mentioned. Hopefully the reply will get to Harry, anyway. Regards, Jonathan [1] http://git-annex.branchable.com/ -- To unsubscribe from this list: send the line "unsubscribe git" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html