> Does this mean that in float bitdepths a pixel in a layer could have > negative RGBA values? > That could break compositing badly if those values are not clipped (and > clipping those out-of-bound values would destroy the original gamut, > defeating the purpose of the unbounded colorspace transform). Yes they can, all of the current composition modes will survive this, though I think a couple may still clip things internally. In general any GEGL operation that takes a floating point format needs allow values outside of [0.0, 1.0]. _______________________________________________ gimp-developer-list mailing list List address: gimp-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gimp-developer-list List archives: https://mail.gnome.org/archives/gimp-developer-list