Re: Writing a totally different UI for GIMP

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The GIMP codebase rigorously separates the UI from the image-manipulation
engine, so there is a lot of it you could in principle use.  The engine
relies on glib and glib-object, but only the UI parts make use of gdk and
gtk.

  Bill



On Mon, Jun 17, 2013 at 8:14 AM, Alberto Mardegan <
mardy@xxxxxxxxxxxxxxxxxxxxx> wrote:

> Hi all,
>   a parallel-universe question: if I were to make a gimp-like application
> (just somewhat simpler and more limited) with a different UI and toolkit
> (say, QML), are there some parts of the GIMP codebase that would be useful
> to me, or would I be better forget about it and start with just using GEGL?
>
> I see that the GIMP codebase consists of many different libs, but I don't
> have a clear picture of what they do and how much they depend on Gtk.
>
> Ideally, I'd like to be able to re-use the gimp plugins, or at least make
> porting quite easy.
>
> (Not that I really plan to work on this anytime soon, but if I'll ever be
> very bored, I might consider doing this as well :-) )
>
> Ciao,
>   Alberto
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