On Fri, Nov 16, 2012 at 8:33 PM, Elle Stone <l.elle.stone@xxxxxxxxx> wrote: > Hi all, > > A couple different lines of discussion are in this thread, the correct > way to implement Overlay in regular sRGB, the effect of linear gamma > blending with respect to changing w3 standards, how to deal with > legacy blend modes after the switch to linear light image editing. > > … > > It seems to me that instead of "50% gray" a more reasonable inflection > point for the overlay mode in digital image editing (at least in > linear light) would be Lab (50,0,0) to preserve the effect of > stretching midtones and compressing shadows and highlights. I suspect > the formulas for Multiply and Screen could use some tweaking, too, to > accomodate linear light blending. Critically evaluating what is the reasonable color space to use for various operations is indeed something that we need to do. For many operations - like blurs, various warps and transforms linear makes most sense. And for operations that will work better in a more perceptual space I think as Elle states here - that using CIE Lab (or something very similar) is likely to be a better choice than sticking with sRGB gamma curves for the non-linearity. /Øyvind K. -- «The future is already here. It's just not very evenly distributed» -- William Gibson http://pippin.gimp.org/ http://ffii.org/ _______________________________________________ gimp-developer-list mailing list gimp-developer-list@xxxxxxxxx https://mail.gnome.org/mailman/listinfo/gimp-developer-list