On Tue, May 22, 2012 at 3:30 PM, Michael Grosberg wrote: >> And you expect PSD to store the GEGL graph tree? Really? > > I knew what GEGL is, but I thought that was just the engine and that you'd put > some sort of layer-based facade on it so people could, like, actually use it. > But it's your project, do what you feel right. Personally I hate node based > compositing, but perhaps you have a target audience for it, somewhere among > the 3d shader specialists. It's been a while since GEGL last ate anybody's babies :) Goats aren't natural carnivores. UI to GEGL is quite irrelevant to file format. It's data flow and relations between objects what matters when it comes to storage. Alexandre Prokoudine http://libregraphicsworld.org _______________________________________________ gimp-developer-list mailing list gimp-developer-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gimp-developer-list