Alexandre Prokoudine <alexandre.prokoudine <at> gmail.com> writes: > It's a goddamn graph compositing engine. (Sorry, I'm still under > impression from the Oatmeal's Tesla comic). > > You can take a buffer, pass it thorugh a colorspace converter > (rgb2lab), pick a channel and plug it into a specific input of a GEGL > operation, then plug the output into another colorspace converter > (lab2rgb). > > And you expect PSD to store the GEGL graph tree? Really? I knew what GEGL is, but I thought that was just the engine and that you'd put some sort of layer-based facade on it so people could, like, actually use it. But it's your project, do what you feel right. Personally I hate node based compositing, but perhaps you have a target audience for it, somewhere among the 3d shader specialists. _______________________________________________ gimp-developer-list mailing list gimp-developer-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gimp-developer-list