Re: translate menu mod

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On 1/11/11, Alexia Death wrote:

> anything up. If you use strings that have translations in their
> original location, you may even get translation working, tho Im not
> sure how script-fu and localization interact specially in regard to
> lables.

Checboxes and suchlike in FX Foundry scripts dialogs are partly
translated, because some messages ara translated in po-script-fu/*.po.

Alexandre Prokoudine
http://libregraphicsworld.org
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