Hi everyone, You may know me as the student who coded the cage tool during this summer. I'd like to add something about these bounty. For me, the key point for the health of the community dev of Gimp is the current difficulty to be used to the codebase. I myself had a hard time to understand how things works in the code, and how to do things. The main cause of these difficulty is the lack of technical documentation. We sometimes need to read hundred lines of code just to know what an objet actually do. The code architecture is obscur for most of the dev, and if we loose the key dev, we will have hard time. If i haven't the pressure of the GSOC program, I probably abandoned. I once asked why we don't have these documentation. The answer i had is that writing documentation is boring, that's like that in free software, you just have to deal with. That's a vicious circle. The less we have docs, the less we have dev. And so, and so ... My idea is to use this money to reverse the trend. Lets give bounty for these docs. Here is some example of documentation I think is needed: - How to write a cool GObject for Gimp - How to write a cool Gegl op - A summary of what do core object if it's not already documented Just have a look on what Blender's dev do to present their work, and compare Blender and Gimp activity. http://code.blender.org/index.php/2011/01/a-look-at-point-cache/ I hope this message will go somewhere ... -- Michael Muré _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer