On 7/19/10, Cedric Sodhi wrote: > If there is something to > work on in, especially the brushes section then it is improving the brush > engine to give greater GENERIC flexibility The brush engine is already actively being worked on. You probably missed all v2.6-v2.7 reviews. Go read them, or, better, try 2.7.1. > - take a commecrical brush engine as an example - I only know the PS > one and I think that's what's needed. Let's get it straight: are we talking about brush engine before or after CS5? The Photoshop's brush engine *before* CS5 is not much different from the current GIMP's engine. There are not so many missing things in GIMP right now (like dual brush). I know that for sure, because I reverse-engineered brush dynamics in ABR. The Photoshop's brush engine *after* CS5 -- now, that's a whole different thing, because Adobe is now trying to bite a piece of the pie that used to belong to Corel, SAI et al. The GIMP team seems to have agreed that Krita and MyPaint are doing a damn great job there already, so they [GIMP team] aren't going to do natural brushes or media simulation Alexandre Prokoudine http://libregraphicsworld.org _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer