Thank you for the quick feedback...
On Sun, Apr 18, 2010 at 6:40 PM, peter sikking <peter@xxxxxxxxxxxx> wrote:
Yes, it is the way that I do it too. One can see if the effect is good, if trying it out (playing with it).
OK. I can do the transferring in the project, "moving Spacing to tool options".
Right. The "duplicate brush" on right click is disabled for them. For vector brush, they can be cloned and modified.
So far, I thought about vector brushes. Input from Alexia would be appreciated. I hope to understand the project goals better.
I do see some drawbacks of the current UI. There are a few ways to improve it. I am interested to know the approach that has a good UI design, and its changes can fit in the architecture.
How does the modification apply to patterns and gradients? Do you mean when using a brush shape and a pattern for the stroke? In Clone tool, pattern and brush can be selected separately to use together. If so, I can see there is some work to use a customized brush. Wait, if I make a vector brush using brush editor, and use a pattern source in Clone tool, it works and puts pattern in the shape that I just created. So, if I adjust the UI to have two modes, a newly created vector brush should work with patterns right away, right?
Regards,
Zhenfeng.
i think (and I have thought and discussed about it quite a bit with
usual suspects like alexia and pippin) that trying out is best done
with the full parameters of _this_moment_, on the canvas or a copy
of the canvas. after I attended a sprint with krita, they have
implemented a variant of that. you can see blogs about that.
Yes, it is the way that I do it too. One can see if the effect is good, if trying it out (playing with it).
> Currently, these cannot be done easily. Brushes are rather complexand that one will be transferred to the tool options
> in Gimp.
>
> 1. In Brush Selection, basically there is a list of brushes to
> select. There is only parameter to adjust for the selection
> underneath is Spacing.
OK. I can do the transferring in the project, "moving Spacing to tool options".
for a vector brush, yes. pixmap: I believe not.
> 2. To customize a brush, there are many parameters to choose in
> Tool Options for brushes.
>
> 3. Users can also right click on brushes to duplicate and modify it,
> or create a new brush, with input of size, angle, and aspect ratio.
Right. The "duplicate brush" on right click is disabled for them. For vector brush, they can be cloned and modified.
after reading that a couple of times, I think you
> Therefore, there are these many places to choose a brush: Brush
> Selector, Tool Options, and Brush Editor.
> In this project, size, angle, and aspect ratio are important
> parameters for brush selection.
are talking about making a vector brush from scratch for temporary use.
So far, I thought about vector brushes. Input from Alexia would be appreciated. I hope to understand the project goals better.
I do see some drawbacks of the current UI. There are a few ways to improve it. I am interested to know the approach that has a good UI design, and its changes can fit in the architecture.
> In the UI, my idea is to have widgets of size (radius), angle, andI think we want to have the 'from scratch' mode mutual exclusive with
> aspect ratio in Brush Selection Widget, maybe under where Spacing
> is. Then, users can have a brush that has these precise input
> parameters, without needing to create a new brush copy and adjust
> them there. This should be a small task, so that some frequently
> used widgets would be in a more accessible place.
the
'from collection' mode. this separates nicely the 2 modes users are.
this must be done by switching the mode at the top of the brush
selection
dialog (a copy of which also pops up in the tool options). of course a
'from scratch' brush can be saved into the collection. then it has
become clear
that the 'from scratch' mode is equal to the brush editor (which can
definitely use improvements).
OK, it sounds like a good solution. There can be two modes: choose from the brush selection/collection, and create a brush using brush editor.
The brush editor often hides now. I could be wrong, but maybe most users do not even notice its exist. However, brush editor is very useful to create a customized vector brush.
The brush editor often hides now. I could be wrong, but maybe most users do not even notice its exist. However, brush editor is very useful to create a customized vector brush.
ah, and when you implement a pattern like that, you will be required
(I bet)
to make the changes in such a way that they get applied to all resources
(patterns, gradients, etc).
How does the modification apply to patterns and gradients? Do you mean when using a brush shape and a pattern for the stroke? In Clone tool, pattern and brush can be selected separately to use together. If so, I can see there is some work to use a customized brush. Wait, if I make a vector brush using brush editor, and use a pattern source in Clone tool, it works and puts pattern in the shape that I just created. So, if I adjust the UI to have two modes, a newly created vector brush should work with patterns right away, right?
Regards,
Zhenfeng.
--ps
founder + principal interaction architect
man + machine interface works
http://mmiworks.net/blog : on interaction architecture
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