Joseph Miller wrote: > > > > With GEGL, this will be done through a scale node, like > "gegl:transform", in the image graph. The code to manage this > probably will not end up in about the same size as what you have > already, except it will use GEGL API instead of GIMP's pixel region > APIs. We have already ported the projection to GEGL, so simply look > at the existing GEGL code (git grep gegl_) and extrapolate to get a > good estimate on how a "gegl:transform" node would be added to the > graph. > > > Is this projection already usable by the GIMP interface? Well, the user interface itself doesn't use GEGL, but if you mean "how do I make GIMP use GEGL for image compositing?", the answer is that you just turn it on with View -> Use GEGL. > [...] Looks like it GEGL has > support for multithreading? I just got a quad-core and I'm anxious for > it to improve my productivity wherever possible. GEGL does not yet do multi threaded, but it a planned feature. It will happen transparently to clients though so the GIMP code will not (should not have to) bother. / Martin -- My GIMP Blog: http://www.chromecode.com/ "Reducing UI clutter, docking bars removed" _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer