BTW, Nick Coghlan said: >The most likely culprit is that some of the code is using PyMem_Free on >a pointer allocated with PyObject_Malloc (or vice-versa). This has >always been illegal, but prior to 2.5 the Python memory allocator tied >itself in knots to try to avoid crashing when client code broke the >rules. The changes in 2.5 to release unused memory back to the OS >required that those knots be cut. >The what's new document for each release is a good resource for these >kinds of problems, especially its porting section: >http://docs.python.org/whatsnew/porting.html Which looks to me to be the most likely case, but I find the majority of the PyGEGL code inscrutable. _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer