Raphaël wrote: >> Let's look at the user requirements: for a _moment_ >> you want to see what you are _doing_ at high magnification, >> while working on a _macroscopic_ scale. > > I would like to know why you state that the user requirements > include showing for a _moment_ what you are doing at high > magnification. the first mail in this thread does, also the "I really _miss_ this feature!" mail by Steve Stavropoulos does. The macroscopic and momentarily aspects are the core of this problem. > If the view of the zoomed-in area does not overlap the normal > work area, some users may be equally interested in seeing at > all times[...] > To me, the argument that the zoomed-in area should only be > displayed for a brief moment is far from obvious. different use case. I already said that additional tracking views of the same file at different magnifications will solve that. back the the problem of this thread. >> I add here that to be able to be of help, the magnified >> area needs to have a strong relationship (closeness) to >> the actual mouse position, but always needs to be out >> of the way. >> >> everything speaks for a key-triggered loupe. > > Again, this is far from obvious. You state that it "always > needs to be out of the way" but there is no real way to > ensure that it is _always_ out of the way this does it: <http://www.creativepro.com/img/story/20051219_fg5.jpg> it is always out of the way where the mouse and the attention is (centre of the smaller circle). > The user > may still be interested in some context around this area in > order to be able to align things, repeat some pattern, etc. my solution involves a switch (on/off of the loupe) to do that, your solution involves a switch (user views out/in of the main window) to do that. the problem with your solution is the cost in screen real-estate minimum 100x100, which force the loupe window to be small, and not see the surrounding of the point of interest at a generous magnification. It is also by definition farther away, being non- overlapping with the man window, which is not what one wants when performing finicky surgery. The way for the future for GIMP UI is to display a lot more things on the fly, just when one needs them, and only the truly universal things fixed in the inspectors. Can already get used to the term HUD (heads-up display). >> during the moment that one is focussed on the detail >> there is plenty screen space to put a really sizeable >> loupe window, and it will be automatically close, but >> also automatically out of the way. > > You assume that focusing on the detail means that the user > lost interest in the context. during those 1-2 seconds. It is actually physiological. you angle of view narrows to a few degrees, when concentrating. > This is not always the case. > If you do not let the user position the high magnification > area (as would be possible with an auto-tracking view), then > the key-triggered loupe would probably have to support a > combination of modifiers so that the user can tell GIMP: "no, > don't pop it up somewhere above my mouse pointer, but rather > somewhere in the lower left corner, or somewhere far to the > right". see the linked picture above, close and always out of the way. very cool. gg: I am not going to forbid anyone to pop up a loupe while the mouse is down. --ps principal user interaction architect man + machine interface works http://mmiworks.net/blog : on interaction architecture _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer