Re: Drawing zones

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I've had a similar idea than yours, and implemented it right away. But
instead of changing zones with keystrokes, the zone can be selected
using the crosspoint of two perpendicular guides. I know this is ugly,
and maybe your idea about changing to next/previous zone is better.
Here it is:

http://www.box.net/public/arhs7a3h9m

I'm sorry but not direct link. I cannot register it to the gimp
registry, because of http errors. And a fine tutorial:

http://wiki.gimp.org/gimp/DrawingZones

Regards,
Manuel

2007/1/17, Joao S. O. Bueno Calligaris <gwidion@xxxxxxxxxx>:
> Ok - I've read the request and got the idea.
>
> I have the followwing proposal:
> what if one had a set of pre-loaded selections, and could switch back
> and forth among then with a single keystroke - Do you (and others)
> think it could  be as usefull/more usefull/just the same as these
> proposed drawing zones?
>
> Why do I ask this?
> Because implementing what you are asking requires some fiddling in the
> core, and will complicate the interface with another kind of object,
> besides selections, channels, layers, masks, guides, sample points
> and the grid...
>
> Ok, you can imagine that what it brings of convenience for some it
> brings of complication to certain user groups.
>
> The idea I propose, instead, would use already existing objects, like
> this: one would store his drawing zones as a set of selections, each
> in a separate image channel, and a simple script, with no imput
> parameters, would replace the current selection with a selection in
> the channel stack.
>
> Todo this manually, one would have to:
> 1) select the channel tab in the layers/channels dock
> 2) select the apropriate channel
> 3) click on "channel to selection"
> 4) change back to the layers tab on the dock
> 5) select the actyual layer where one is drawing back
> 6) start painting.
>
> Looking at this, it si a lot of work, and the drawing zones seems a
> better idea.
> However, a script fu can perform steps 1-5 with a single keystroke (if
> one will select the next/same/previous channel on the stack that has
> been previusly used). so it becomes:
> 1) hit key that changes teh selection until the desired selection is
> set
> 2) start painting
>
> Which seems as practical as the drawing zones proposal.
>
> There is a final advantage in this proposal: it is ready for serving
> _now_,a s writing such a script would take less than 30min.
>
> What do you say?
>
>         js
>         -><-
>
>
> On Tuesday 16 January 2007 20:54, David Gowers wrote:
> > On 1/17/07, Thorsten Wilms <t_w_@xxxxxxxxxx> wrote:
> > > Hi!
> > >
> > > So I was asked to suggest new features on the mailing-list and
> > > only file bug report after they have been discussed there ... and
> > > it seems theres a misunderstanding to be resolved and i wouldn't
> > > mind more exposure for this ... :)
> > >
> > >
> > > My proposal is about an alternative to using either layers
> > > or saved selections to draw on areas of an image with sharp
> > > edges between them.
> > >
> > > http://bugzilla.gnome.org/attachment.cgi?id=80388
> > >
> > > Shows a typical case, ignoring the background we have
> > > two such areas: body and hand.
> > >
> > > Drawing zones are about dividing the image into 2 or more
> > > (non-overlapping) regions. These zones would be a bit like
> > > multiple selections. If you start drawing in one zone, you can't
> > > draw over another zone without releasing the mouse-button /
> > > lifting the pen (same effect as drawing outside of the current
> > > selection).
> > >
> > > Such a feature would remove the need for using layers and moving
> > > between them
> > > or constantly changing selections in cases where adjacent areas
> > > need sharp edges between them.
> > >
> > > Using layers would mean constant switching between them. Same for
> > > selections. Long mouse-ways in both cases. Zones, once setup
> > > could be left active for long durations.
> > >
> > > This has nothing to do with split-views, Sven, as the image is
> > > shown the same way, not in parts. You would just need marching
> > > ants or similar for the zone extents and the ability to hide
> > > them.
> > >
> > > If it's still unclear, I'll provide graphical explanation.
> > >
> > >
> > > http://bugzilla.gnome.org/show_bug.cgi?id=397237
> >
> > This would be wonderfully useful to me for CGing. You would need to
> > be able to define zones per-layer - It would only greatly reduce
> > the need for layers, not obviate them completely, for example when
> > I'm making an alternate coloration or remake of something, I like
> > to paste it over the original as a new layer, and use the enter key
> > to toggle it's visibility.
> >
> > I think you would have to use saved selections rather than layers,
> > to avoid the strange 'sibling-effects-sibling' behaviour (ie one
> > layer is real, other is zonemasks, but they're both in the same
> > list). If you specified a rule such as 'zonemasks are always the
> > layer immediately above the layer they apply to, if the layer has
> > zonemasks at all' you could probably manage layer based zonemasks
> > (of course they're better cause they can be in color.)
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