>From: Sven Neumann <sven@xxxxxxxx> > >I know at least one professional in user interface design who strongly >disagrees with this. When we asked Peter Sikking to have a look at the That was interesting, but he is simply wrong -- I'm sure he would design the tool differently after knowing the problem. After making preselection on 5000x5000 image, if only handles are grabbable and one zooms in to details of the image, then the handles may not be visible. It becomes impossible to do precision selections. The edges are always visible when needed and edge-grabbability works. I'm not UI professional or wanna-be but I had the problem a couple years ago and you suggested to use the guides at meanwhile. It is now good that we have a real solution to the problem. I have no better solution for visual hint on that the edges can be grabbed. If the selection tool on and the edges are solid, then it might be ok to assume the edges can be grabbed and moved. The switch of icon when the pointer is over the edge would confirm the case. That is how it works in audio editors -- users expect the grabbability. But how grabbability is indicated in Blender? Blender indicates the active object by using different color, but how Blender indicates that an object can be selected and activated? With nothing? Can the handles be arrows like this "<- | ->" across the edge? Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer