Don't forget the fantastic resynthesizer plug-in as part of the tool chain for creating tilable plug-ins. It is certainly usually much better than any alpha-blending. See: http://www.logarithmic.net/pfh/resynthesizer Regards, Dov On 12/29/05, Leon Brooks <leon-gimp@xxxxxxxxxxxxxxxxxxx> wrote: > On Thursday 29 December 2005 07:20, Carol Spears wrote: > > the one other thing that would make them useful as patterns is if > > they can be made tileable. there is at least one plug-in that > > does this. > > OK... having a stab at doing this "manually" for one herringbone pattern > of brick pavers now, and it ain't as easy as it looks. (-: > > This would be a really handy thing to have a dedicated tool (or at least > plugin) to do. The following comments apply to real-world objects being > converted to patterns; they may not apply to computer-generated > patterns. > > Each potential tiled texture will probably need some fisheye correction, > which Dave Hodson's "Telephoto" plugin does reasonably well -- thanks, > Joao, for reminding me that the plugin existed. This is made a little > easier by lining image features up against guides, but it's still very > much trial-and-error. Being able to do it on the main image in real-ish > time would help a lot. > > Many of them will also require "keystone" correction to make them square > (or at least symmetrical across the X and Y axes). Those which require > both would be a lot easier to deal with if both this and the fisheye > correction could be done interactively, realtime(ish) and full-scale on > a single set of sliders. > > Next, we need to isolate (crop to) a section of the subject which is > suitable for one of the algorithms below. Interactivity would help this > a lot as well, see discussion for each. > > Having made the subject basically rectangular, the next step is to make > it repeatable. There are two techniques that I've looked at so far. > > One consists of replicating the original rectangle in each direction, > flipping the image over its edge to achieve an image twice as large in > each direction but which matches exactly along the edges. > > This does not work well for asymmetrical subjects, such as those > containing text or lit predominantly from one side. > > Being able to tweak the corrections and cropping on the fly and have it > displayed as an "endless" pattern would make achieving near-perfect > results considerably easier. > > Storing a single copy of the basic pattern rather than a fourfold-larger > copy woulod be good, but would require the addition of a different > tiling mode rather than simple repetition, call it "flip-tiling" if it > doesn't already have a name. > > The other method consists of overlapping the original image with itself > and alpha-blending the edges of each copy to smooth over differences > between each edge of the image. This does not work very well if the > subject is not consistent from edge to edge, but does handle > asymmetries such as sunlight coming from one side reasonably well. > > There is already a plugin to do something like this, but it is *very* > clumsy and only works acceptably with very complicated, fine-grained > subjects, or with very near-featureless subjects. Even then, there is > rectangular meta-pattern visible at larger scales because of the > unsubtle blending at the edges of the image. > > Real-time interactivity would greatly help this mode as well. > > It would also benefit from being able to do "gradiented" corrections of > at least brightness across the subject, possibly automatically or > semi-automatically by selecting tiles along each edge and adjusting the > intensity gradient so that they are equal, then another pass to smooth > the gradient. > > Another pair of useful features would be the ability to draw the > alpha-blending border on each edge of the image freehand and/or with > beziers, and to adjust the slope (or possibly even curve) of the > blending. This would allow the operator to better duck around > anomalies. > > A final useful feature would be the ability to arbitrarily deform areas > of the subject, PowerGoo(tm)-style, in order to better match up the > edges of random/chaotic patterns like waves or gravel. > > Cheers; Leon > > -- > http://cyberknights.com.au/ Modern tools; traditional dedication > http://plug.linux.org.au/ Member, Perth Linux User Group > http://slpwa.asn.au/ Member, Linux Professionals WA > http://osia.net.au/ Member, Open Source Industry Australia > http://linux.org.au/ Member, Linux Australia > _______________________________________________ > Gimp-developer mailing list > Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx > https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer > _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer