Hi, Daniel Egger <de@xxxxxxxxxx> writes: >> It is called once per tile. Your approach probably makes sense as long >> as don't use g_rand_new() but g_rand_new_with_seed(). g_rand_new() >> initializes the random number generator from /dev/urandom which is >> probably too expensive to be done once per tile. > > Incidentally this is exactly what I'm testing right now. ;=) Incidentally that is what the code in CVS is doing. Looks like we were working on the same code. We should perhaps start using mutexes on the source code ;) Sven