Hi I'm on the same project as Buck Arue I know some c++ and avisynth plug-in programming but sourcecode on the level of gimp is more than i can handle i have finished a first test version of an avisynth plug-in that should apply a color curve saved from gimp to the video frames http://forum.doom9.org/showthread.php? s=&threadid=87791&perpage=20&pagenumber=2 no source, yet (unreadable mess, and to be rewritten soon) for the R curve i do "spline(R,x,y,...)" R is the pixel's original R value, x,y,... are the values form the R-line in the file, except for those which have one or both values as -1 the result is the new R value of the pixel same for G, B and possibly A now for my questions: -is my R, G and B curve handling about right? (tests say: yes) -what to do with the first line of numbers? from a quick test in gimp it seems to me it should be aplyed to R, G and B additionally to their seperate curves is this correct? if yes, which of the 2 curves should be aplyed first? and should this global curve also be aplied to A? if no, how should it be aplied? -i understand that all values must be seen as x,y- pairs and if both values in a pair are -1 the pair is ignored but what if only the first value is -1 and the other is positive? i couldn't make any sense of that and for now ignore them, too but i assume that is wrong thx in advance for taking the time to help us E-Male --------------------------------------------- Get your FREE email account at Asheville.com. http://mail.asheville.com