Dave Neary wrote:
We could even consider having a quickish stable release after 2.2 with just GeglImage replacing GimpLayer, which would give us a chance to work out any wrinkles in that milestone before we start really relying on it...
Unless the code has changed a lot and I haven't noticed it (and looking I see it hasn't), you should be redesigning GimpDrawable (not GimpLayer) to inherit from GeglImage.
I'm not sure whether having GimpImage inherit from GeglNode, or contain a member GeglNode, makes more sense.
Kelly