Re: [Gimp-developer] layer groups (was: Film Gimp and GIMP)

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* Sven Neumann <sven@xxxxxxxx> [021202 15:00]:
> > RGBA value_blur(RGBA,radius){
> > 	.--RGBA------.
> > 	| split_RGBA |
> > 	`-R--G--B--A-'
> > 	  |  |  |  |
> > 	  |  |  |  `---.
> > 	.-R--G--B-.     \
> > 	| rgb2hsv |      \
> > 	`-H--S--V-'       \
> > 	  |  |   \         \
> > 	  |  |    \         |
> > 	  |  | .---V------. | 
> > 	  |  | |blur(radius)|
> > 	  |  | `---V------'/  
> > 	  |  |     |      /
> > 	  |  |    /      /
> > 	  |  |   /      /
> > 	.-H--S--V-.    /
> > 	| hsv2rgb |   /
> > 	`-R--G--B-'  /
> > 	  |  |  |   /
> > 	.-R--G--B--A-.
> > 	| join_RGBA  |
> > 	`--RGBA------'
> > }
> 
> looks very much like the Pupus rendering pipeline that Adam suggested
> for GIMP-2.0. It's basically the framework that we'd like to put on
> top of GEGL.
> 
> Salut, Sven

I read a little on Adam's pupus pipeline, I'm think I'll start with a less
advanced approach than the one he suggests, with a basic design that hopefully
works, and can be enhanced.

I will also read a little about GEGL to refamiliarize myself with the concepts
and data structures planned, to make integration of code or design easier 
if what I end up with is useful.

skål, /pippin

-- 
  .^.
  /V\    Øyvind Kolås,  Gjøvik University College, Norway 
 /(_)\   <oeyvindk@xxxxxx>,<pippin@xxxxxxxxxxxxxxxxxxxxx>
  ^ ^    

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