Re: [Gimp-developer] layer groups (was: Film Gimp and GIMP)

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Hi,

pippin@xxxxxxxxxxxx writes:

> A little while ago I added another little code project to my todo
> queue, it's just a toy project but might end up providing useful
> ideas for the implementation.  I've been toying with the idea to
> create a small program that is built entirely of plug-ins and allows
> you to build graphs of dataflow between inputs and outputs of the
> plug-ins (nodes in the graph). And thus enable the coding of a
> function that only blurs the brightness and not the color of an
> image to be "coded" visually like this:
> 
> RGBA value_blur(RGBA,radius){
> 	.--RGBA------.
> 	| split_RGBA |
> 	`-R--G--B--A-'
> 	  |  |  |  |
> 	  |  |  |  `---.
> 	.-R--G--B-.     \
> 	| rgb2hsv |      \
> 	`-H--S--V-'       \
> 	  |  |   \         \
> 	  |  |    \         |
> 	  |  | .---V------. | 
> 	  |  | |blur(radius)|
> 	  |  | `---V------'/  
> 	  |  |     |      /
> 	  |  |    /      /
> 	  |  |   /      /
> 	.-H--S--V-.    /
> 	| hsv2rgb |   /
> 	`-R--G--B-'  /
> 	  |  |  |   /
> 	.-R--G--B--A-.
> 	| join_RGBA  |
> 	`--RGBA------'
> }

looks very much like the Pupus rendering pipeline that Adam suggested
for GIMP-2.0. It's basically the framework that we'd like to put on
top of GEGL.


Salut, Sven

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