Re: [Gimp-developer] Re: Film Gimp, GIMP, and GEGL

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On 30-Nov-2002, Robin Rowe wrote:
> Patrick,
> 
> Hi. Please don't suggest I said that Film Gimp is merely "trying" to do its
> own thing. It has been its own thing for many years.

I didnt mean any insult by that.

> 
> I couldn't help but notice that within minutes of recommending Film Gimp
> abandon itself to join GEGL, you posted a question to gimp-developer asking
> how to create a bit converter function using Gimp. May I ask a silly
> question? Since you are so keen on GEGL, why aren't you developing with it?

Its for a game, not a graphics program.

> A question for everyone who is recommending GEGL, have any of you ever tried
> it?

You cant try something that is in the early beta (alpha?) stages. Alot of GEGL
work hasnt been done because gimp 1.4 comes before 2.0, and there arnt enough
developers to do both at the same time.

-- 
Patrick "Diablo-D3" McFarland || unknown@xxxxxxxxx
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989

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