[Gimp-developer] Re: + restoring mouse position after use corner navigation tool

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mar@xxxxxxxxxxxxx (2002-11-25 at 0259.10 +0100):
> I notice that mouse navigation tool, in the lower right corner
> of drawing window, could be improved in usability:
> before drag the viewing area is better to save the mouse position,
> restoring it after viewable area is moved and mouse released.
...
> I think it's better that after the use of ccorner view drag tool,
> the mouse stay in the used tool, don't you think so?

Let me try to understand it:

 +-------------------------+ <- Image window
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                        #| <- Navigation system icon
 +-------------------------+

User clicks in # and moves pointer to * and releases there:

 +-------------------------+
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                         |
 |                    +-------+
 |                    |     [*] <- Small frame showing current view area
 |                    |   #   | <- Start position, was the icon   
 +--------------------|       |
                      |       |
                      +-------+

Currently the cursor stays in *, which in the example means a bit out
of the image. And what I understand is that you want it to jump back
to #. If so, are you sure jumping cursors are nice? Or that people
having to raise the hand and reposition the mouse is nice?

A 3D app I know does it, and is a serious problem cos your mouse
sooner or later ends going out of the pad, but the cursor is not near
a monitor edge at all. The cursor is far or near the place the hand
"thinks" it is, but not exactly there.

If there is a thing to change, it is to let the cursor go out of the
preview if the user keeps dragging, thus make screen / mouse relation
more tied, not less.

GSR
 

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