Re: [Gimp-developer] Return of 16-bit Per Channel Rendering

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Cool, but I was talking about more overt development. 

On 14-Nov-2002, Branko Collin wrote:
> On 14 Nov 2002, at 5:22, Patrick McFarland wrote:
> 
> > Has any work actually started on GEGL? From what I understand, no,
> > none has. Even though GEGL is for gimp 2.0, there is no reason why we
> > cant start developing this now. It might take awhile to get a good
> > model started.
> 
> As you can see from 
> <http://cvs.gnome.org/bonsai/cvsblame.cgi?file=gegl/ChangeLog&rev=&roo
> t=/cvs/gnome>, the last commit was yesterday.
> 
> 
> -- 
> branko collin
> collin@xxxxxxxxx

-- 
Patrick "Diablo-D3" McFarland || unknown@xxxxxxxxx
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989

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