Hi, Nick Lamb <njl98r@xxxxxxxxxxxxxxx> writes: > On Fri, Nov 01, 2002 at 06:35:10PM +0100, Guillermo S. Romero / Familia Romero wrote: > > some places use 32 bit float > > This probably ought to be on our horizon too. Modern FPUs are very fast > and RAM gets ever cheaper. Are there any concrete advantages (other than > the 50% saving on storage) for 16-bit integers vs 32-bit float? We can't > actually /display/ either of these things on conventional hardware so > there's no difference there. that's why GEGL supported floats from the very beginning. Looking at the current code in CVS I see: gegl-color-model-gray-u16.h gegl-color-model-gray-u8.h gegl-color-model-gray.h gegl-color-model-rgb-float.h gegl-color-model-rgb-u16.h gegl-color-model-rgb-u8.h gegl-color-model-rgb.h Looks like something to start with. Salut, Sven