Re: Floats (was Re: [Gimp-developer] Dreamworks, etc.)

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Hi,

Nick Lamb <njl98r@xxxxxxxxxxxxxxx> writes:

> On Fri, Nov 01, 2002 at 06:35:10PM +0100, Guillermo S. Romero / Familia Romero wrote:
> > some places use 32 bit float
> 
> This probably ought to be on our horizon too. Modern FPUs are very fast
> and RAM gets ever cheaper. Are there any concrete advantages (other than
> the 50% saving on storage) for 16-bit integers vs 32-bit float? We can't
> actually /display/ either of these things on conventional hardware so
> there's no difference there.

that's why GEGL supported floats from the very beginning. Looking at
the current code in CVS I see:

  gegl-color-model-gray-u16.h
  gegl-color-model-gray-u8.h
  gegl-color-model-gray.h
  gegl-color-model-rgb-float.h
  gegl-color-model-rgb-u16.h
  gegl-color-model-rgb-u8.h
  gegl-color-model-rgb.h

Looks like something to start with.


Salut, Sven

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