On Fri, 1 Nov 2002, Marc wrote: > Just FYI (I have no specific goal with this mail ;): I met some guy from > Dreamworks ("Shrek") at the LWE in Frankfurt, and he told me that their > whole rendering infrastructure is 8 bit, including intermediate results > (so the whole of Shrek was done at 8 bits, with a later dynamic adjustment > of the results into the necessary range). > > He also told me that they want to go to 16bits, for 8 bits is only ok > for exclusively-rendered movies, that 8 bit intermediate results do > hurt a lot, and that they do use gimp, for some unnamed adjustments and > especially creating textures, where gimp works extremely well ;) > > And finally he told me that the need for 16 bit and floating point is > there in many but not most cases, so one _can_ get along without it, at > leats for rendered scenes. It makes a lot of difference whether those 8 bits are before or after gamma correction. 8 bits pre-gamma is definitely not enough for some things - 8 bits post-gamma should be enough for most applications. ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sjbaker@xxxxxxxx http://www.link.com Home: sjbaker1@xxxxxxxxxxx http://www.sjbaker.org