Re: [Gimp-developer] Double tile iterators?

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I should have read the code before posting my last message:

Dr William Bland (wjb@xxxxxxxxxxxxxxxxxxxx) wrote:
> I thought about using some kind of "double tile iterator" to do this, e.g:
> 
>   gimp_pixel_rgn_init (&image_rgn, image_drawable,
> 			x1, y1, (x2 - x1), (y2 - y1), TRUE, TRUE);
>   gimp_pixel_rgn_init (&select_rgn, select_drawable,
> 			x1, y1, (x2 - x1), (y2 - y1), TRUE, TRUE);
>   for (p1 = gimp_pixel_rgns_register (1, &image_rgn),
> 	 p2 = gimp_pixel_rgns_register (1, &select_rgn);
>        (p1 != NULL) && (p2 != NULL);
>        p1 = gimp_pixel_rgns_process (p1),
> 	 p2 = gimp_pixel_rgns_process (p2))

this better should be
    p1 = gimp_pixel_rgns_register (2, &image_rgn, &select_rgn);
    p1 != NULL;
    p1 = gimp_pixel_rgns_process (p1)

>     {
> 	/* Interesting stuff goes in here!            */
> 	/* Set some of the pixels in select_drawable  */
> 	/* depending on the pixels in image_drawable. */
>     }

Then the core will care about the stuff I mentioned in the other mail.

Bye,
        Simon
-- 
      Simon.Budig@xxxxxxxxxxx       http://www.home.unix-ag.org/simon/


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