> Okay, so I misjudged the state of development Gimp is in. I remember trying > to find out some time ago how hard it would be to contribute things to Gimp, > but I gave up pretty soon. In another thread Rebecca Walter suggested > creating a TODO for developers that want to help. I'd like to suggest they > make a HOWTODO, because even if you want to help, you have this 15MB pile of > source in front of you and not much of an idea of where to start. Some time > ago I read the documentation that comes with GEGL, which is quite a lot of > code too with a weird pseudo-language as an added bonus, but it's much easier > to understand the structure of the code if you have a nice doc that explains > what's what. Yes, this would be nice, but the problem is finding someone to write it. Do we have any volunteers? Anyone who could outline a basic process for conquering some of the projects on Sven's to do list? Other than that, come join us on #gimp on irc.gimp.org sometime. You can learn a lot by listening there and maybe start getting your claws into the code a little more. My challenge of the moment is figuring out how to understand the strings. :-) I'm no coder so sometimes I get confused to death. But the channel is a good place to find out what is going on. Mitch and Sven are even there a lot. :-) bex