"David A. Bartold" <foxx@xxxxxxxxxxxxxxx> writes: > I dug into the paint core to see what needs to be changed to support > drawing on textured media. Here's the basic modifications necessary: > > * enum BrushApplicationHardness: > Add a new value "TEXTURE" which applies both pressure and > texture to a brush mask. It doesn't make sense to apply > only texture. Rationale: much of the realism afforded by > textures is due to the interaction between them and the > pressure an artist exerts on the medium. I don't know how your stuff will work, and how you "apply pressure" in your code. but, as I wrote in my other post, using a brushpipe for the textures would maybe help with this, too as you could use changing textures with regard to the pressure applied (or e.g. tilt) jtl