Hello All :-) On Mon, 1 Nov 1999, Michael Natterer wrote: > I'm not entirely happy with this, too. However there are places where > both eg a popup _and_ dnd are logical to bind to mouse1. If I find > a way to intuitively distinguish the default mouse1 action (poping > up the preview) and dnd, I'll run and commit the patch. On the other > hand you can now (after my next commit ;-) drag stuff from brushes/ > patterns/gradients without changing the active element. In all > places where mouse1 has no special meaning, dnd works with mouse1. > > This is not perfect, so please bomb me with suggestions... Well if I think of some I will send them to you instantly. > > Note also alt+mouse1 drag on a selection moved the mask itself, so > > this feature already exists. Although many window managers grab alt > > for themselves, this tendency should slowly fade away as windows > > keyboards slowly become standard. > > Yep. What I meant was dragging the selection mask / selection itself > to another image, not inside the same canvas. Yes thats the way to go! > Agree. But I also think that removing ui inconsistencies actually _is_ > bugfixing. Bringing dnd everywhere to make the thing consistent isn't > necessarily bugfixing-only, but as it goes hand-in-hand with the context > stuff (which did fix various bugs), I guess it's worth to finish for 1.2. Totally agree with Mitch! I.e Mitch hack it nice but don't make unnessesary changes making even more unstable. Cheers Olof