On Tue, Oct 7, 2014 at 10:20 PM, Elle Stone <ellestone@xxxxxxxxxxxxxxxxxxxx> wrote: > Who decides what's common and what's rare for an artist to want to do? The > GIMP devs? Isn't that just a trifle presumptuous? > > These kinds of decisions belong with the users, not the devs. I'm sorry but you've crossed the line from being a user to a dev. Despite that your input has helped form future priorities. > Don't use code to micromanage what users can do their own data based on what > devs think is "common" or "correct". Make it easy for the user to choose > between linear vs perceptual for ALL ops, and put in good presets. Nothing in that quote wants to limit what a user can do; it rather act as a guide when designing interfaces (APIs/GUIs). As a metric to evaluate choices that provide the user (application or human) guidance/constraints making it simple to do the right thing. Rare things that should be possible; preferablly not to difficult either - are choosing which component(s) to gaussian-blur in linear RGB, CIE Lab and possibly other color spaces. That is something which is possible to achieve globally for all operations - without adding the code to do so in each operation. Thus on the GEGL level it would probably be harder to directly do it; than for abstractions possible to add for the user of a GUI like GIMP. /Ø _______________________________________________ gegl-developer-list mailing list List address: gegl-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gegl-developer-list