Re: [Gimp-developer] Don't make an architectural mistake based on a groundless premise

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On Tue, Oct 7, 2014 at 10:20 PM, Elle Stone
<ellestone@xxxxxxxxxxxxxxxxxxxx> wrote:
> Who decides what's common and what's rare for an artist to want to do? The
> GIMP devs? Isn't that just a trifle presumptuous?
> These kinds of decisions belong with the users, not the devs.

I'm sorry but you've crossed the line from being a user to a dev.
Despite that your input has helped form future priorities.

> Don't use code to micromanage what users can do their own data based on what
> devs think is "common" or "correct". Make it easy for the user to choose
> between linear vs perceptual for ALL ops, and put in good presets.

Nothing in that quote wants to limit what a user can do; it rather act
as a guide when designing interfaces (APIs/GUIs). As a metric to
evaluate choices that provide the user (application or human)
guidance/constraints making it simple to do the right thing. Rare
things that should be possible; preferablly not to difficult either -
are choosing which component(s) to gaussian-blur in linear RGB, CIE
Lab and possibly other color spaces. That is something which is
possible to achieve globally for all operations - without adding the
code to do so in each operation. Thus on the GEGL level it would
probably be harder to directly do it; than for abstractions possible
to add for the user of a GUI like GIMP.

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