Hi all! I don't know when (or even "if") I'll start working on that, but I'm considering extending the gegl Qt bindings to include almost everything which is currently available to the C/glib bindings, so that a developer writing an application using gegl in Qt wouldn't have to use the C/glib API at all. One thing I'm concerned about is the lack of a gegl_node_setv()-like method, which would allow to set a list of properties on a node at once (I'm aware of gegl_node_set(), but that's unsuitable for language bindings). So the question is: is calling gegl_node_set_property() multiple times exactly equivalent to a single call to gegl_node_set() containing all the properties, or are there performance issues? I see that gegl_node_set_va() calls g_object_{freeze,thaw}_notify(), what is that needed for? Does setting a property have any immediate effect on the rendering, or does that happen only when gegl_node_process() is called? Could the order of setting properties have any effect on the rendering results or performance? Ciao, Alberto -- http://blog.mardy.it <- geek in un lingua international! _______________________________________________ gegl-developer-list mailing list gegl-developer-list@xxxxxxxxx https://mail.gnome.org/mailman/listinfo/gegl-developer-list