reference uses different math for the compositors like
soft-light. Not sure which math to use, the one you guys have
in GEGL or the one in the Adobe reference, which is used in
Photoshop and After Effects, etc.
_______________________________________________ gegl-developer-list mailing list gegl-developer-list@xxxxxxxxx https://mail.gnome.org/mailman/listinfo/gegl-developer-list