various blurs

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I've attached 3 more patches, they are:

box-blur. it's now a good deal faster, and also properly supports fractional blur widths.

fast gaussian blur. this is implemented as 3 box filters in series. it approximates a gaussian fairly closely, visually I can't tell the difference between this and the current gaussian blur, although the units don't match exactly. I've put it in a separate file to allow easy comparisons while we decide whether it's worth keeping.

pixelise. a simple pixelise filter like the one in gimp currently.


While I remember there were a couple of issues I came across whilst working on this. Firstly, if you create a transparent layer, and merge it down, then apply a gegl blur operation to the merged layer (all the blurs have the same issue, and probably other filters too), the edges of the image go transparent. I suspect this is something to do with the RaGaBaA=>RGBA conversion not happening properly for some reason, but I haven't looked in to it.
Secondly, the current gaussian blur doesn't work properly for very wide blurs. A std-dev of 200 makes the tile boundaries quite visible.

If any changes are required, just let me know.
Andy.

From be32a4bc47f86c84c406f24e79ac4db87d39ef12 Mon Sep 17 00:00:00 2001
From: Andy Gill <andyggill@xxxxxxxxx>
Date: Tue, 18 Jan 2011 22:18:12 +0000
Subject: [PATCH 1/3] optimised the box blur filter. also it now supports fractional blur sizes.

---
 operations/common/box-blur.c |  307 +++++++++++++++++-------------------------
 1 files changed, 123 insertions(+), 184 deletions(-)

diff --git a/operations/common/box-blur.c b/operations/common/box-blur.c
index 6cb3b2e..76a2093 100644
--- a/operations/common/box-blur.c
+++ b/operations/common/box-blur.c
@@ -18,11 +18,14 @@
 
 #include "config.h"
 #include <glib/gi18n-lib.h>
+#include <math.h>
 
 #ifdef GEGL_CHANT_PROPERTIES
 
-gegl_chant_double (radius, _("Radius"), 0.0, 200.0, 4.0,
-   _("Radius of square pixel region, (width and height will be radius*2+1)."))
+gegl_chant_double (xblur, _("X-Blur"), 0, 256, 0,
+   _("Radius of horizontal blur in pixels"))
+gegl_chant_double (yblur, _("Y-Blur"), 0, 256, 0,
+   _("Radius of vertical blur in pixels"))
 
 #else
 
@@ -30,224 +33,160 @@ gegl_chant_double (radius, _("Radius"), 0.0, 200.0, 4.0,
 #define GEGL_CHANT_C_FILE       "box-blur.c"
 
 #include "gegl-chant.h"
-#include <stdio.h>
-#include <math.h>
 
-#ifdef USE_DEAD_CODE
-static inline float
-get_mean_component (gfloat *buf,
-                    gint    buf_width,
-                    gint    buf_height,
-                    gint    x0,
-                    gint    y0,
-                    gint    width,
-                    gint    height,
-                    gint    component)
+static void prepare (GeglOperation *operation)
 {
-  gint    x, y;
-  gdouble acc=0;
-  gint    count=0;
+  GeglChantO              *o;
+  GeglOperationAreaFilter *op_area;
+
+  op_area = GEGL_OPERATION_AREA_FILTER (operation);
+  o       = GEGL_CHANT_PROPERTIES (operation);
 
-  gint offset = (y0 * buf_width + x0) * 4 + component;
+  op_area->left   =
+  op_area->right  = (gint)floor(o->xblur) + 1; /* ensure we always have an extra pixel for fractional blur sizes */
+  op_area->top    =
+  op_area->bottom = (gint)floor(o->yblur) + 1;
 
-  for (y=y0; y<y0+height; y++)
-    {
-    for (x=x0; x<x0+width; x++)
-      {
-        if (x>=0 && x<buf_width &&
-            y>=0 && y<buf_height)
-          {
-            acc += buf [offset];
-            count++;
-          }
-        offset+=4;
-      }
-      offset+= (buf_width * 4) - 4 * width;
-    }
-   if (count)
-     return acc/count;
-   return 0.0;
+  gegl_operation_set_format (operation, "output",
+                             babl_format ("RaGaBaA float"));
 }
-#endif
 
-static inline void
-get_mean_components (gfloat *buf,
-                     gint    buf_width,
-                     gint    buf_height,
-                     gint    x0,
-                     gint    y0,
-                     gint    width,
-                     gint    height,
-                     gfloat *components)
+static void 
+hor_blur (const gfloat* in, 
+          gfloat* out, 
+          const GeglRectangle *rect,
+          gfloat xblur,
+          gfloat yblur)
 {
-  gint    y;
-  gdouble acc[4]={0,0,0,0};
-  gint    count[4]={0,0,0,0};
+  gint y;
+  gint x;
+  gint c;
 
-  gint offset = (y0 * buf_width + x0) * 4;
+  gint xblur_pixels = (gint)floor(xblur) + 1; /* ensure we always have an extra pixel for fractional blur sizes */
+  gint yblur_pixels = (gint)floor(yblur) + 1;
 
-  for (y=y0; y<y0+height; y++)
-    {
-    gint x;
-    for (x=x0; x<x0+width; x++)
-      {
-        if (x>=0 && x<buf_width &&
-            y>=0 && y<buf_height)
-          {
-            gint c;
-            for (c=0;c<4;c++)
-              {
-                acc[c] += buf [offset+c];
-                count[c]++;
-              }
-          }
-        offset+=4;
-      }
-      offset+= (buf_width * 4) - 4 * width;
-    }
+  gint width = rect->width;
+  gint height = rect->height;
+  gint total_height = height + 2*yblur_pixels;
+
+
+  gfloat inv_filter_area = 1.0f / (2.0f * xblur + 1.0f);
+  /* initialise weights for fractional blur widths */
+  gfloat outer_weight = xblur - floor(xblur);
+  gfloat inner_weight = 1.0f - outer_weight;
+
+  for(y=0; y<total_height; ++y)
     {
-      gint c;
-      for (c=0;c<4;c++)
+      gfloat sum[4] = {0.0, 0.0, 0.0, 0.0};
+      /* initialise window sum */
+      for (x=-xblur_pixels; x<=xblur_pixels; ++x)
+        {
+          gfloat weight = (ABS(x) == xblur_pixels) ? outer_weight : 1.0f;
+          for (c=0; c<4; ++c)
+            {
+              sum[c] += weight * in[(x+xblur_pixels)*4 + c];
+            }
+        }
+
+      /* compute horizontal blur, updating the window sum as we go */
+      for(x=0; x<width; ++x)
         {
-         if (count[c])
-           components[c] = acc[c]/count[c];
-         else
-           components[c] = 0.0;
+          for(c=0; c<4; ++c)
+            {
+              *out++ = sum[c] * inv_filter_area;
+              sum[c] -= outer_weight * in[x*4 + c];
+              sum[c] -= inner_weight * in[(x+1)*4 + c];
+              sum[c] += inner_weight * in[(x+2*xblur_pixels)*4 + c];
+              sum[c] += outer_weight * in[(x+2*xblur_pixels+1)*4 + c];
+            }
         }
+      in += (width + 2*xblur_pixels) * 4;
     }
 }
 
-/* expects src and dst buf to have the same extent */
-static void
-hor_blur (GeglBuffer          *src,
-          const GeglRectangle *src_rect,
-          GeglBuffer          *dst,
-          const GeglRectangle *dst_rect,
-          gint                 radius)
+static void 
+ver_blur (const gfloat* in, 
+          gfloat* out, 
+          const GeglRectangle *rect,
+          gfloat yblur)
 {
-  gint u,v;
-  gint offset;
-  gfloat *src_buf;
-  gfloat *dst_buf;
-
-  /* src == dst for hor blur */
-  src_buf = g_new0 (gfloat, src_rect->width * src_rect->height * 4);
-  dst_buf = g_new0 (gfloat, dst_rect->width * dst_rect->height * 4);
-
-  gegl_buffer_get (src, 1.0, src_rect, babl_format ("RaGaBaA float"), src_buf, GEGL_AUTO_ROWSTRIDE);
-
-  offset = 0;
-  for (v=0; v<dst_rect->height; v++)
-    for (u=0; u<dst_rect->width; u++)
-      {
-        gint i;
-        gfloat components[4];
-
-        get_mean_components (src_buf,
-                             src_rect->width,
-                             src_rect->height,
-                             u - radius,
-                             v,
-                             1 + radius*2,
-                             1,
-                             components);
-
-        for (i=0; i<4; i++)
-          dst_buf [offset++] = components[i];
-      }
-
-  gegl_buffer_set (dst, dst_rect, babl_format ("RaGaBaA float"), dst_buf, GEGL_AUTO_ROWSTRIDE);
-  g_free (src_buf);
-  g_free (dst_buf);
-}
-
+  gint width = rect->width;
+  gint height = rect->height;
 
-/* expects dst buf to be radius smaller than src buf */
-static void
-ver_blur (GeglBuffer          *src,
-          const GeglRectangle *src_rect,
-          GeglBuffer          *dst,
-          const GeglRectangle *dst_rect,
-          gint                 radius)
-{
-  gint u,v;
-  gint offset;
-  gfloat *src_buf;
-  gfloat *dst_buf;
-
-  src_buf = g_new0 (gfloat, src_rect->width * src_rect->height * 4);
-  dst_buf = g_new0 (gfloat, dst_rect->width * dst_rect->height * 4);
-
-  gegl_buffer_get (src, 1.0, src_rect, babl_format ("RaGaBaA float"), src_buf, GEGL_AUTO_ROWSTRIDE);
-
-  offset=0;
-  for (v=0; v<dst_rect->height; v++)
-    for (u=0; u<dst_rect->width; u++)
-      {
-        gfloat components[4];
-        gint c;
-
-        get_mean_components (src_buf,
-                             src_rect->width,
-                             src_rect->height,
-                             u + radius,  /* 1x radius is the offset between the bufs */
-                             v - radius + radius, /* 1x radius is the offset between the bufs */
-                             1,
-                             1 + radius * 2,
-                             components);
-
-        for (c=0; c<4; c++)
-          dst_buf [offset++] = components[c];
-      }
-
-  gegl_buffer_set (dst, dst_rect, babl_format ("RaGaBaA float"), dst_buf, GEGL_AUTO_ROWSTRIDE);
-  g_free (src_buf);
-  g_free (dst_buf);
-}
+  gint yblur_pixels = (gint)floor(yblur) + 1; /* ensure we always have an extra pixel for fractional blur sizes */
+  
+  gint y;
+  gint x;
+  gint c;
 
-static void prepare (GeglOperation *operation)
-{
-  GeglChantO              *o;
-  GeglOperationAreaFilter *op_area;
+  gfloat inv_filter_area = 1.0f / (2.0f * yblur + 1.0f);
+  /* initialise weights for fractional blur widths */
+  gfloat outer_weight = yblur - floor(yblur);
+  gfloat inner_weight = 1.0f - outer_weight;
 
-  op_area = GEGL_OPERATION_AREA_FILTER (operation);
-  o       = GEGL_CHANT_PROPERTIES (operation);
+  for(x=0; x<width; ++x)
+    {
+      gfloat sum[4] = {0.0, 0.0, 0.0, 0.0};
+      /* initialise window sum */
+      for (y=-yblur_pixels; y<=yblur_pixels; ++y)
+        {
+          gfloat weight = (ABS(y) == yblur_pixels) ? outer_weight : 1.0f;
 
-  op_area->left   =
-  op_area->right  =
-  op_area->top    =
-  op_area->bottom = ceil (o->radius);
+          for (c=0; c<4; ++c)
+            {
+              sum[c] += weight * in[((y+yblur_pixels)*width + x)*4 + c];
+            }
+        }
 
-  gegl_operation_set_format (operation, "output",
-                             babl_format ("RaGaBaA float"));
+      /* compute vertical blur */
+      for(y=0; y<height; ++y)
+        {
+          for(c=0; c<4; ++c)
+            {
+              out[(y*width + x)*4 + c] = sum[c] * inv_filter_area;
+              sum[c] -= outer_weight * in[(y*width + x)*4 + c];
+              sum[c] -= inner_weight * in[((y+1)*width + x)*4 + c];
+              sum[c] += inner_weight * in[((y+2*yblur_pixels)*width + x)*4 + c];
+              sum[c] += outer_weight * in[((y+2*yblur_pixels+1)*width + x)*4 + c];
+            }
+        }
+    }
 }
 
+
 static gboolean
 process (GeglOperation       *operation,
          GeglBuffer          *input,
          GeglBuffer          *output,
-         const GeglRectangle *result)
+         const GeglRectangle *roi)
 {
-  GeglRectangle rect;
+  GeglRectangle src_rect;
   GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
-  GeglBuffer *temp;
   GeglOperationAreaFilter *op_area;
+  gfloat* buf0;
+  gfloat* buf1;
+
   op_area = GEGL_OPERATION_AREA_FILTER (operation);
 
-  rect = *result;
+  src_rect = *roi;
+  src_rect.x -= op_area->left;
+  src_rect.y -= op_area->top;
+  src_rect.width += op_area->left + op_area->right;
+  src_rect.height += op_area->top + op_area->bottom;
+  
+  buf0 = g_new0 (gfloat, src_rect.width * src_rect.height * 4);
+  buf1 = g_new0 (gfloat, roi->width * src_rect.height * 4);
 
-  rect.x-=op_area->left;
-  rect.y-=op_area->top;
-  rect.width+=op_area->left + op_area->right;
-  rect.height+=op_area->top + op_area->bottom;
+  gegl_buffer_get (input, 1.0, &src_rect, babl_format ("RaGaBaA float"), buf0, GEGL_AUTO_ROWSTRIDE);
 
-  temp  = gegl_buffer_new (&rect,
-                           babl_format ("RaGaBaA float"));
+  hor_blur (buf0, buf1, roi, o->xblur, o->yblur);
+  ver_blur (buf1, buf0, roi, o->yblur);
 
-  hor_blur (input, &rect, temp, &rect, o->radius);
-  ver_blur (temp, &rect, output, result, o->radius);
+  gegl_buffer_set (output, roi, babl_format ("RaGaBaA float"), buf0, GEGL_AUTO_ROWSTRIDE);
+  
+  g_free (buf0);
+  g_free (buf1);
 
-  g_object_unref (temp);
   return  TRUE;
 }
 
-- 
1.7.1

From ce2e5bc69693d3cbeddd5e517b45233f2aaaeb59 Mon Sep 17 00:00:00 2001
From: Andy Gill <andyggill@xxxxxxxxx>
Date: Tue, 18 Jan 2011 22:21:02 +0000
Subject: [PATCH 2/3] added fast gaussian blur operation by repeated box blur.

---
 operations/common/fast-gaussian-blur.c |   75 ++++++++++++++++++++++++++++++++
 1 files changed, 75 insertions(+), 0 deletions(-)
 create mode 100644 operations/common/fast-gaussian-blur.c

diff --git a/operations/common/fast-gaussian-blur.c b/operations/common/fast-gaussian-blur.c
new file mode 100644
index 0000000..cd11c6d
--- /dev/null
+++ b/operations/common/fast-gaussian-blur.c
@@ -0,0 +1,75 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Copyright 2006, 2010 Ãyvind KolÃs <pippin@xxxxxxxx>
+ */
+
+#include "config.h"
+#include <glib/gi18n-lib.h>
+
+#ifdef GEGL_CHANT_PROPERTIES
+
+gegl_chant_double (xblur, _("X-Blur"), 0, 256, 0,
+   _("Horizontal blur size"))
+gegl_chant_double (yblur, _("Y-Blur"), 0, 256, 0,
+   _("Vertical blur size"))
+
+#else
+
+#define GEGL_CHANT_TYPE_META
+#define GEGL_CHANT_C_FILE       "fast-gaussian-blur.c"
+
+#include "gegl-chant.h"
+
+static void attach (GeglOperation *operation)
+{
+  GeglNode *gegl, *input, *output, *blur1, *blur2, *blur3;
+
+  gegl = operation->node;
+
+  input    = gegl_node_get_input_proxy (gegl, "input");
+  output   = gegl_node_get_output_proxy (gegl, "output");
+  blur1    = gegl_node_new_child (gegl, "operation", "gegl:box-blur", NULL);
+  blur2    = gegl_node_new_child (gegl, "operation", "gegl:box-blur", NULL);
+  blur3    = gegl_node_new_child (gegl, "operation", "gegl:box-blur", NULL);
+
+  /* approximate a gaussian filter with 3 box filters in series */
+  gegl_node_link_many (input, blur1, blur2, blur3, output, NULL);
+
+  gegl_operation_meta_redirect (operation, "xblur", blur1, "xblur");
+  gegl_operation_meta_redirect (operation, "yblur", blur1, "yblur");
+  gegl_operation_meta_redirect (operation, "xblur", blur2, "xblur");
+  gegl_operation_meta_redirect (operation, "yblur", blur2, "yblur");
+  gegl_operation_meta_redirect (operation, "xblur", blur3, "xblur");
+  gegl_operation_meta_redirect (operation, "yblur", blur3, "yblur");
+}
+
+static void
+gegl_chant_class_init (GeglChantClass *klass)
+{
+  GObjectClass       *object_class;
+  GeglOperationClass *operation_class;
+
+  object_class    = G_OBJECT_CLASS (klass);
+  operation_class = GEGL_OPERATION_CLASS (klass);
+  operation_class->attach = attach;
+
+  operation_class->name        = "gegl:fast-gaussian-blur";
+  operation_class->categories  = "blur";
+  operation_class->description =
+        _("Fast gaussian blur by repeated box filter");
+}
+
+#endif
-- 
1.7.1

From 720d0b44c8bc01ca61b46f59c1254885c513c612 Mon Sep 17 00:00:00 2001
From: Andy Gill <andyggill@xxxxxxxxx>
Date: Tue, 18 Jan 2011 22:22:55 +0000
Subject: [PATCH 3/3] added pixelise filter

---
 operations/common/pixelise.c |  183 ++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 183 insertions(+), 0 deletions(-)
 create mode 100644 operations/common/pixelise.c

diff --git a/operations/common/pixelise.c b/operations/common/pixelise.c
new file mode 100644
index 0000000..a87fbcb
--- /dev/null
+++ b/operations/common/pixelise.c
@@ -0,0 +1,183 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Copyright 2006 Ãyvind KolÃs <pippin@xxxxxxxx>
+ */
+
+#include "config.h"
+#include <glib/gi18n-lib.h>
+#include <math.h>
+
+#ifdef GEGL_CHANT_PROPERTIES
+
+gegl_chant_int (xsize, _("Block Width"), 1, 256, 8,
+   _("Width of blocks in pixels"))
+gegl_chant_int (ysize, _("Block Height"), 1, 256, 8,
+   _("Height of blocks in pixels"))
+
+#else
+
+#define GEGL_CHANT_TYPE_AREA_FILTER
+#define GEGL_CHANT_C_FILE       "pixelise.c"
+
+#include "gegl-chant.h"
+
+#define CELL_X(px, cell_width)  ((px) / (cell_width))
+#define CELL_Y(py, cell_height)  ((py) / (cell_height))
+
+
+static void prepare (GeglOperation *operation)
+{
+  GeglChantO              *o;
+  GeglOperationAreaFilter *op_area;
+
+  op_area = GEGL_OPERATION_AREA_FILTER (operation);
+  o       = GEGL_CHANT_PROPERTIES (operation);
+
+  op_area->left   =
+  op_area->right  = o->xsize;
+  op_area->top    =
+  op_area->bottom = o->ysize;
+
+  gegl_operation_set_format (operation, "output",
+                             babl_format ("RaGaBaA float"));
+}
+
+static void
+calc_block_colors (gfloat* block_colors,
+                   const gfloat* input,
+                   const GeglRectangle* roi,
+                   gint xsize,
+                   gint ysize)
+{
+  gint cx0 = CELL_X(roi->x, xsize);
+  gint cy0 = CELL_Y(roi->y, ysize);
+  gint cx1 = CELL_X(roi->x + roi->width - 1, xsize);
+  gint cy1 = CELL_Y(roi->y + roi->height - 1, ysize);
+  
+  gint cx;
+  gint cy;
+  gfloat weight = 1.0f / (xsize * ysize);
+  gint line_width = roi->width + 2*xsize;
+  /* loop over the blocks within the region of interest */
+  for (cy=cy0; cy<=cy1; ++cy)
+    {
+      for (cx=cx0; cx<=cx1; ++cx)
+        {
+          gint px = (cx * xsize) - roi->x + xsize;
+          gint py = (cy * ysize) - roi->y + ysize;
+          
+          /* calculate the average color for this block */
+          gint j,i,c;
+          gfloat col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+          for (j=py; j<py+ysize; ++j)
+            {
+              for (i=px; i<px+xsize; ++i)
+                {
+                  for (c=0; c<4; ++c)
+                    col[c] += input[(py*line_width + px)*4 + c];
+                }
+            }
+          for (c=0; c<4; ++c)
+            block_colors[c] = weight * col[c];
+          block_colors += 4; 
+        }
+    }
+}
+
+static void 
+pixelise (gfloat* buf, 
+          const GeglRectangle* roi,
+          gint xsize, 
+          gint ysize)
+{
+  gint cx0 = CELL_X(roi->x, xsize);
+  gint cy0 = CELL_Y(roi->y, ysize);
+  gint block_count_x = CELL_X(roi->x + roi->width - 1, xsize) - cx0 + 1;
+  gint block_count_y = CELL_Y(roi->y + roi->height - 1, ysize) - cy0 + 1;
+  gfloat* block_colors = g_new0 (gfloat, block_count_x * block_count_y * 4);
+  gint x;
+  gint y;
+  gint c;
+
+  /* calculate the average color of all the blocks */
+  calc_block_colors(block_colors, buf, roi, xsize, ysize);
+
+  /* set each pixel to the average color of the block it belongs to */
+  for (y=0; y<roi->height; ++y)
+    {
+      gint cy = CELL_Y(y + roi->y, ysize) - cy0;
+      for (x=0; x<roi->width; ++x)
+        {
+          gint cx = CELL_X(x + roi->x, xsize) - cx0;
+          for (c=0; c<4; ++c)
+            *buf++ = block_colors[(cy*block_count_x + cx)*4 + c];
+        }
+    }
+
+  g_free (block_colors);
+}
+
+static gboolean
+process (GeglOperation       *operation,
+         GeglBuffer          *input,
+         GeglBuffer          *output,
+         const GeglRectangle *roi)
+{
+  GeglRectangle src_rect;
+  GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
+  GeglOperationAreaFilter *op_area;
+  gfloat* buf;
+
+  op_area = GEGL_OPERATION_AREA_FILTER (operation);
+  src_rect = *roi;
+  src_rect.x -= op_area->left;
+  src_rect.y -= op_area->top;
+  src_rect.width += op_area->left + op_area->right;
+  src_rect.height += op_area->top + op_area->bottom;
+  
+  buf = g_new0 (gfloat, src_rect.width * src_rect.height * 4);
+
+  gegl_buffer_get (input, 1.0, &src_rect, babl_format ("RaGaBaA float"), buf, GEGL_AUTO_ROWSTRIDE);
+
+  pixelise(buf, roi, o->xsize, o->ysize);
+
+  gegl_buffer_set (output, roi, babl_format ("RaGaBaA float"), buf, GEGL_AUTO_ROWSTRIDE);
+  
+  g_free (buf);
+
+  return  TRUE;
+}
+
+
+static void
+gegl_chant_class_init (GeglChantClass *klass)
+{
+  GeglOperationClass       *operation_class;
+  GeglOperationFilterClass *filter_class;
+
+  operation_class = GEGL_OPERATION_CLASS (klass);
+  filter_class    = GEGL_OPERATION_FILTER_CLASS (klass);
+
+  filter_class->process    = process;
+  operation_class->prepare = prepare;
+
+  operation_class->categories  = "blur";
+  operation_class->name        = "gegl:pixelise";
+  operation_class->description =
+       _("Pixelise filter");
+}
+
+#endif
-- 
1.7.1

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