On Sun, Oct 17, 2010 at 2:13 PM, patrice kouame <patrice.kouame@xxxxxxxxx> wrote: > It seems like all the work on the gsoc gpu branch has stalled. > I'm sure it's been partially taken over by events and/or other > priorities, but were there any interesting findings and benchmarks? > Just wondering if the concept (for gegl at least) is still viable. Work on the branch has stalled, but the work that went into it, mainly tile management between GPU and CPU side is still viable. The approach requires the OpenGL drivers used to support rendering to floating point textures, this is not supported by the drivers for the GPUs that currently are on my computers. If someone could confirm that it the branch still works as intended, and do the work to bring it up to speed with master it would be great to have this work merged in so that it doesnt continue bitrotting. /Øyvind K. _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer