Re: Abyss color

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Thanks for the reply.

How would I pass this information from my XML test file to gegl-buffer-access.c?

Example XML code (image rotation test using my upsharpfast sampler):

<?xml version='1.0' encoding='UTF-8'?>
<gegl>
  <node operation='gegl:over'>
      <node operation='gegl:rotate'>
          <params>
            <param name='origin-x'>0.000000</param>
            <param name='origin-y'>0.000000</param>
            <param name='degrees'>7.000000</param>
            <param name='filter'>upsharpfast</param>
          </params>
      </node>
      <node operation='gegl:load' id='clone0'>
          <params>
            <param name="path">data/roemerlogo_large.png</param>
          </params>
      </node>
  </node>
</gegl>


Thanks,
Eric



On Sat, Aug 1, 2009 at 3:28 AM, Martin Nordholts<enselic@xxxxxxxxx> wrote:
> On 08/01/2009 01:36 AM, Eric Daoust wrote:
>>
>> Currently the defauly abyss color is 0,0,0,0 (RGBA).  What would have
>> to be done to allow users to specify their own abyss color?
>
> Since the abyss logic is in GeglBuffer (gegl-buffer-access.c), I would add
> the abyss color as a property to the GeglBuffer.
>
>  / Martin
>
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